ight I take a moment to introduce myself. My name is Graffë M'yrddin and I am a Dark Elf Wizard in the Norrath lands of Xegony. During the beginning of Everquest, I searched and waited for a 'Wizard-only' website. Time passed and nothing arose. So I decided to take matters into my own hands and create this site for us, mana throwing individuals. Feel free to send me any information you feel would benefit this site and its visitors.
- Graffë M'yrddin
 
. . . ..:: .:..:. . ..:[ Friday - March 07, 2003 ]:. . ..:.

 

Happy Birthday -Graffe:
I just wanted to wish my favorite wizard, A Happy Birthday, and doom my self at his hands for telling everyone!!!

If you as well want to wish him a uber Bday, please do it here on this thread.


I'm so dead---PLEASE FORGIVE ME!!!!
4:16pm PST -Glinlor


. . . ..:: .:..:. . ..:[ Tuesday - January 14, 2003 ]:. . ..:.

 

New UI Mod - Player Window:
Dynamite Shortfuze of Fennin Ro has created a handy player window ui mod. It features:

  • Experience and Alternate Experience guages
  • Player's AC and ATK numbers
  • Percentages for each of the five guages
  • Player's current HP and maximum HP in numeric form
  • Surname no longer displayed, shrunk the player's first name to occupy less space
Check it out in the programs section.

Nice mod, Dynamite!!!
5:33am PST -Merloc


. . . ..:: .:..:. . ..:[ Tuesday - December 31, 2002 ]:. . ..:.

 

Happy New Year!:

From all of us at Graffe's to all of you out there... happy 2003! Yeah yeah, I know it's not until later, but who is really going to be checking the page at 12am? ;)

What a long year it's been...
8:12am PST -Rombus


. . . ..:: .:..:. . ..:[ Wednesday - December 25, 2002 ]:. . ..:.

 

Merry Christmas:
I'd just like to wish all of you a safe and Merry Christmas. Enjoy the time you have with your family and take a moment to think about those fighting the war on terror that are not able to see their loved ones. Because of their determination, we can enjoy peaceful holidays with our families. Merry Christmas to all of you from all of us here at graffe.com.

7:49am PST -Graffe


. . . ..:: .:..:. . ..:[ Monday - December 02, 2002 ]:. . ..:.

 

The Official Graffe.com Guide to Being a Wizard:
This is looking good, some nice information showing up.  If you have any tips or advice for the level range 50-65 send it in.  I do understand that 60-65 may not be as useful at this point, but I do plan to add stuff to this guide from time to time, amend it and update it as required.  The level part of the guide is almost finished, just a little bit further!

Once again please remember when you send it to me, to label the subject header " Wizard Guide, lvl-lvl" Or at least has the word " guide " within it. That will make sure it's sent to the correct area of my email box and don't get mixed up with all the "Who is Rombus?" E-mails I get!

9:22am PST -Glinlor


. . . ..:: .:..:. . ..:[ Sunday - November 24, 2002 ]:. . ..:.

 

Mana from buffs capped at +500? Fact or Fiction:

Well, as of late there has been some buzz going on in the Wizard Field about +mana from buffs capping at 500. Well, we did a test on it and sure enough it's true.. +500 seems to be the official mana cap given from buffs.

Please feel free to read all about our tests as well as post your comments on this thread.


Honestly, I'm a little dissapointed in this cap. It seems to be an oversight that our mana has been capped at +500, just like when mana from items was capped at +1482 (or something close).
Also, Thanks goes out to Rombus for giving me an EQUI Player file that showed a % next to the mana bar. Without that these tests could never have been accurate.
If you are interested in downloading Rombus' EQUI setup, you can find it here. (WARNING: I'm not sure if the complete UI file set works as of the latest patch)

5:36pm PST -Xarpolis


. . . ..:: .:..:. . ..:[ Wednesday - November 20, 2002 ]:. . ..:.

 

The Official Graffe.com Guide to Being a Wizard:
Well I'm back and I have not had the chance to go though all the email that was sent in last week, but to keep things moving I'm going to go on and request information on levels 37-50.

Once again please remember when you send it to me, to label the subject header " Wizard Guide, lvl-lvl" Or at least has the word " guide " within it. That will make sure it's sent to the correct area of my email box and don't get mixed up with all the "Where is Graffe " emails, With any luck I should have a segment of the guide ready within a short period of time

8:47am PST -Glinlor


. . . ..:: .:..:. . ..:[ Friday - November 15, 2002 ]:. . ..:.

 

omfgsoleet:
I can honestly say, my EQ career has seen its pinnacle: we're the subject of a /GU comic! You can view it here.

And you #graffe irc'ers.. keep up the good work!

3:38am PST -Lowkey


. . . ..:: .:..:. . ..:[ Thursday - November 14, 2002 ]:. . ..:.

 

A quick patch...:
- Addressed an issue with the Vallon Zek encounter.
- A certain Ogre in Drunder now returns a vial of blood under the correct circumstances.
- The Ring of Torden should now function correctly.
- Experience rewards have been increased in Plane of Storms to bring the zone more in line with the effort required, and also more in line with other planes of the same tier.
- The servers were not reset for this update.

The EverQuest Team

4:13am PST -Lowkey


. . . ..:: .:..:. . ..:[ Friday - November 08, 2002 ]:. . ..:.

 

The Official Graffe.com Guide to Being a Wizard:

So far we have gotten a lot of good information, and as I said, credit will be given within the guide and a few people will get a title for their information.. 
Information on levels 20-36 can now be submitted if you have not already sent in a full short form guide (Short form to what we will all have when this is done)

Please place the level range in the subject header with the word GUIDE somewhere in it, so that my mail program sends it to the correct folder. (Example : Wizard Guide lvl 20 – 35)

PS- To anyone whom has already sent in some information yet NOT gotten a response from me back, I will get back to you personally and let you know that I got it, and what in it maybe used.   As always even if you think your ideas has be sent in, send it anyway maybe it’s a new idea that you came up with or that has not been sent in because someone already thought it was sent to me.

I will be gone for one week, I will no be able to respond to your emails right away. Glinlor to return on 9-17-02 I'm off to Denver.. And yes I'll be at the game heh.
6:52pm PST -Glinlor

Manaburn Register Updated:
The Manaburn register has been updated in the library, and sealed with names added before the recent manaburn nerf. Any wizards who have trained Manaburn after the nerf date can submit their names to a new list that will be created with the next update.

It sure was fun while it lasted...
12:04pm PST -Merloc


. . . ..:: .:..:. . ..:[ Monday - October 28, 2002 ]:. . ..:.

 

And on to bigger and better things-(5-12):
Well as expected the guide section 1-4 did not take any time what so ever, So, we can start section 5-12, Because of the shortness of these levels the sections of the guide will be shorter than 35+ Hopefully. So, now if you have any advice on levels 5-12 send them to me and if you think someone already sent it in, send it anyway. What may be plain as day to you could have never been thought of by someone ells!

We had a few really good ideas just in level 1-4 too!
7:23am PST -Glinlor


. . . ..:: .:..:. . ..:[ Monday - October 21, 2002 ]:. . ..:.

 

The Official Graffe.com Guide to Being a Wizard:

Okay, here is how I plan to get started with this guide, just because of the sheer amount of information I would like to put into this I’m going to do it section by section, the sections will be divided into level ranges. Those ranges will be the levels at which we get our new spells, IE level 1, 4, 8, 12, 16,20,…etc to 51+

And a whole section to PVP- Not only for those on the PvP servers, but those who just love to fight. (Ah yes, the good old days of blasting Rangers in the Greater Fay Dark….) Anyway enough with my nostalgia the PvP part will come later.

Now I will start with level 1 though 4. Give me ALL the information you can dig up on these levels if you think someone already sent it in, send it in anyway. The more info we get here, the longer this guide will last and the better it will be.

You can submit information to me by sending it to my email address located by clicking my name at the bottom of this post. In the Subject Header label it in this format.

Wizard Guide lvl (x-Y) x & Y = the level range IE this time you would submit Wizard Guide(1-4).

Please remember to give me your character name, and server (guild if you would like to) so that I can give you credit in the guide.

And as a final note, for anyone who submits a piece of information or a idea that would be very helpful to the guide, will be awarded with a custom title however titles are in limited supply.


ALL HAIL THE WIZARDS!!!

9:01am PST -Glinlor


. . . ..:: .:..:. . ..:[ Friday - October 18, 2002 ]:. . ..:.

 

Follow-up of the "big patch".:

Wizards everywhere have gone through this latest patch and lived to tell about it. The result? It just wasn't that bad. To those of you whom felt the end of the world was near, I'm sorry that your speculation didn't pay off.

In other news, the wizard AA skill "Improved Familiar" has had it's graphic changed. Your pets will no longer be onyx drakes, instead they have upgraded to emerald drakes.

Finally we have another bit of future PoP news. The spell lists on Test Server have been altered again and some of them are quite nice! For a complete listing of these spells, check this post on the Forum's.

What a busy day for things to happen. Manaburn nerfed, yet the wizards keep on doing what they do best. Those possible PoP changes are looking quite amazing. This is an expansion that I'm stoked waiting for. Also, thank you goes out to Fastasia for information reguarding the Familiar update. Good job Fasty!
7:15am PST -Xarpolis


. . . ..:: .:..:. . ..:[ Wednesday - October 16, 2002 ]:. . ..:.

 

Wizards Resist Manaburn Nerf:
Despite attempts by Verant to prevent groups of wizards from killing former uber mobs, the wizard community remains undaunted.

A group of wizards on the Innoruuk server managed to take down Talendor using a single manaburn and ice spells, and suffered zero casualties.

Congratulations Necarus, Uvavu, Valkryr, Imeon, Mythal, Sagering, Shalimar, Qalani, Freezza, Fabidano, Vincentt, Silnia, and Snow on your accomplishment!
5:42pm PST -Merloc

It's patch day!
:
Below is the patch for today. I have edited it to only show those things that effect wizards.

October 16, 2002 4:30 am
------------------------------

** Odd New Objects in the Land **

Folks across Norrath and on Luclin have reported seeing odd new objects in various locations. They appear to be some sort of magical portal, though local spell casters have yet to discover how they arrived or exactly what their purpose is. They have determined, however, that these objects are slowly building in power. Attempting to use these portals at this time can have unexpected results. Experts recommend that adventurers avoid these objects until they know more. For more information on these odd devices, visit www.planesofpower.com


** Important Notice Regarding Alternate Advancement Reimbursement **

Due to the changes made to Manaburn, Rods of Mystical Transvergence and a previous change to Innate Regeneration, we are reimbursing several Alternate Advancement (AA) abilities.

Once you log in today, if you have any of these abilities, please check your AA window immediately! If you have more than 30 unspent points, IT IS VERY IMPORTANT that you make certain that your character has 30 or fewer AA points before The Planes of Power launches on October 21st! The return of these AA points may put your total number of unspent points over the 30 point maximum. Your pool will be reduced to 30 the first time you log in after the launch of Planes of Power on October 21st.

We will be refunding all Alternate Advancement points in the following abilities:

Innate Regeneration
Manaburn
Mental Clarity

Refunded Alternate Advancement points may be spent in any way you choose. None of these abilities is being removed, and of them only Manaburn is changing.



** Alternate Advancement **

# Mana Burn will only land any given target only once every minute. If a cast of Mana Burn is unable to land, the timer will not be used. # Spell Casting Mastery once again works in the same manner that it did before the previous patch



** Miscellaneous **


- Player Character corpses with no items will decay in 3 real life hours, not 7 days

- Zoning while on a horse on a boat will no longer cause you to appear on the other side in the water

- Levitation can no longer be cast on Traders in the Bazaar.

-------------------------
Ok, there you have it! It's a doozy.

Thoughts time! I'm thinking these changes will be pretty good. I already have the extra AA's that I needed to get Exodus lined up, so I'll be looking foward to this change. On the down side, I never got a chance to do my "final manaburn", so that stinks. Oh well, I see good things coming from this patch.
8:14am PST -Xarpolis


. . . ..:: .:..:. . ..:[ Sunday - October 13, 2002 ]:. . ..:.

 

Bigger and Better! 2 new port spells are here:
One of the many test server spell.dat viewers have discovered 2 new Wizzy spells! Aparantly our prayers have been answered (even if not all of you were awair of it taking place).

A new form of Trans and Decession have emerged from the rubble. Let us rejoyce! The spell info can be found below:
Begone
Greater Decession

While I LOVE the thought of how much trouble this will save the wizards accross Norrath, I do have one complaint. Why on earth is the single target Decession spell over DOUBLE the casting cost of the group version?! Can we please lower this price? I don't think that would be overpowering...
9:29pm PST -Xarpolis


. . . ..:: .:..:. . ..:[ Tuesday - October 08, 2002 ]:. . ..:.

 

Changes are coming!:
Manaburn will be recieving a change with the next patch. The entire message from the EQ live board about this change is below.

"Manaburn.

In addition to the problem described above, this ability was never intended to be a way for small bands of high level players to hold hostage the advancement of larger numbers of more appropriately leveled people. While this was not the universal case, it has unfortunately happened enough across most servers to where it became a large concern in recent months. The concept of someone looking to complete their epic quest via teamwork and overcoming the odds, only to have their attempts obstructed, in some cases, by small teams of players looking to profit financially from their power, quite frankly, is not a behavior that we wish the game to reinforce.

In the next patch, Wizards who have purchased Manaburn will find that their ability points have been refunded. Please make sure that you have fewer than 25 pooled Ability points.

At that point, they will be able to purchase a new Manaburn if they choose, which has most of the power of the old one. However, the new Manaburn leaves a temporary effect on its target when used that does not stack with other Manaburns. The delay that we will be tuning on the Test Server soon will allow a single target to be manaburned no more frequently than once every minute.

Hopefully, this will bring the ability back in line with the original intent -- A powerful ability that allows a Wizard to do massive short-term damage, but not a method for a group of wizards to destroy powerful creatures with zero risk."

The entire post from EverQuest Live about the upcoming changes can be found here.

If you wish to comment on this change, you can post on our message boards on this thread.

Ok, let me start off by saying that I'm glad that this change is going in. Yes it will alter the way the lower end game is played a bit, but at the same time, it will add for MUCH more exciting content! The game is getting boring. Where else can you go? 10 million HP monster? weapons with 25 dmg, 10 delay? Nukes that hit for 6k using 300 mana? Sure that would be neat and all, but we need to bring strategy back into the game. The concept of main tanking is getting over rated. Luclin alone has turned "fun" style fighting into a chore.

As for ManaBurn, I will not be re-investing my points back into the skill. Instead I'll go with Exodus, a much more useful one. MB is a joke, and has been for some time. I used it to farm and just to see a "big damage nuke" at the start of a boss mob. Then I would end up cursing myself for blowing all my mana at once and having to wait a while to be able to nuke. Instead I'd like something that will save me from trouble if I need.

At this point my thoughts are growing long, so I'll put and end to them. Happy gaming, and I hope this makes for a great change.

8:26pm PST -Xarpolis


. . . ..:: .:..:. . ..:[ Thursday - September 26, 2002 ]:. . ..:.

 

Todays Patch:
*** Important Notice about Alternate Advancement ***

- When a character has 30 or more AA points, they will receive a red message stating:

Warning: You are currently over the earned Advancement point limit of 30. Please spend some of your stored AA points. You will not be able to earn further AA points until you have fewer than 30. On October 21, 2002, all points over 30 in your AA pool will be deleted.

It seems appropriate that Advancement points earned prior to the release of Planes of Power be used for abilities from earlier expansions. In addition, many of the Luclin abilities are pre-requisites for Planes of Power abilities. When the servers come up on October 21st, all unused Alternate Advancement point pools over 30 will be wiped.


** New Spell Effects **

We are implementing a few new spell effects using our new particle effects engine with this patch as a way of easing into the new system. The new effects are faster and give you more control over how they look. We have changed the Display Options menu to accommodate these new options.

On the Display tab of the options window you will now find four options regarding particle effects. The first three, listed under Spell Particles are Near Clip Plane, Density and Opacity. These are the options for controlling the new particle effects. They will not change the old particle effects. The old particles are controlled using the Other Particles option.

Note on Near Clip Plane: This option chooses how close to you particles cease to be visible. So Near allows particles to be seen right up to the character. Farthest will clip out particles near the character and only show those at the 'farthest' distance.

Note on Opacity: This feature works at all settings for cards that support TnL. For other cards setting Opacity to 0% will turn off the effects and any other setting will show them fully.

We'll leave it up to you to discover which spells have the new particles...


** Alternate Advancement **

- Beastlords now have access to the Mend Companion ability.
- Beastlords now have access to three unique class alternate advancements.
- Permanent Illusion used with Wolf Form should no longer result in a wolf tinted by the Enchanter's robe.
- Updated Finishing Blow - 
"This ability gives you a chance to finish off an NPC that is below 10 percent health and fleeing with a single blow. The first level works on NPC's below 50, the second on NPC's below 52, and the third on NPC's below 54. (Non-Warriors must first train one level of Combat Fury to use this ability.) "
- Improved Combat Fury for non-warriors to give more value to the points spent after level 1.



** Spells **

- New Druid and Shaman heal spells are available.
- The "Your XXX Spell Has Worn Off" messages for DoT spells will now go to the right character.
- Illusions that are of a character type that can't wear armor, such as werewolf, will no longer cause the character to be naked when the illusion drops.
- Fixed the Illusion wolf form swimming animation.
- Shaman and Beastlord Shrink spell has had its location restriction removed.
- The outcasts of Echo Caverns have deciphered new magics that allow Dark Knights to channel the essence of terror into their enemies minds. While their initial findings have proven very powerful, rumors exist of even greater magics that might channel the nightmares of Terris Thule herself into the minds of mortals. Where that power might be found is not yet known.


** Items **

- Items that grant bonuses to bandage skill should be working now.
- Guise of the Hunter no longer makes the user appear to be naked.
- Validus Custodus Battle Axe no longer looks like a bard mandolin when equipped by a pet. 


** PvP Servers and Gameplay **

- The recent resist changes have been adjusted for PvP. They will not be exactly as they were prior to the resist change, but they should be reasonable now. Please let us know if you feel they need further adjustment.
- Player characters will no longer lose experience in the Arena areas on the Sullon Zek server.
- A player character can no longer tell his pet to attack another player's horse when not on a PvP area or in a duel.
- Kael, Skyshrine, and Thurgadin on Sullon Zek no longer have the newbie protection code active.
- Players should once again be able to use level-restricted clickable buffs on the Sullon Zek server.


** Pets **

- Improved Beastlord pets to scale more reasonably with the level of the Beastlord after level 40. This also puts them into line with the last round of pet balancing, which did not improve beastlord pets at the time.


** Horses **

- Locate corpse songs/spells should now work on horseback.
- Detect traps should also now work on horseback.
- Fixed a bug that was preventing manipulation of inventory items if a character died with coins on the cursor.
- Invisibility on horseback should now make your horse invisible to NPCs as it does the rider.
- Zoning with Levitate/Levitation and horse no longer causes the levitation to fail.
- Fixed a bug that would cause the horse 'buff' to disappear when zoning in some zones. 
- Player characters on horseback can now be hit by various missiles, such as arrows, thrown weapons or the various bolt spells from PCs and NPCs.
- Call of the Hero should no longer put people under the world when the caster is on horseback.
- Dragging a corpse while on a horse will no longer cause the corpse fall under the world.
- You can now right click on spells to arrange your spell book when on a horse.


** Zone Specific **

- We believe that we fixed the major source of lockups caused for players in certain zones such as the Great Divide and Shadowhaven.
- Hierophant Oxyn in East Cabilis will be showing up again.


** User Interface **

- The New User Interface will default to ON. Officially, it is now just The User Interface and the other interface is now the Old User Interface. :)
- The Fade to Transparency option should now affect all bags.
- PC/NPC name on/off settings will now be saved when leaving the game. 
- CTRL key being pressed while looking up or down no longer creates a cycle of constant panning up or down of the camera.
- Wrapping in the middle of the first word in an Item Tag no longer causes all text from then on being included in the tag. 
- Fixed bug with Item Tags for items that contain comma's in their name. 
- Pet sit button will now change to stand button if the pet is already sitting.
- Added Item Tags to list of buttons in the Chat Options page, you can now change the color of the tags.
- Item Tags now appear as part of the standard "You have looted an X" messages.
- Hair should no longer disappear in Character Creation of Female Ogre with Luclin models on.
- The Tracking window selection color is no longer the same as a yellow con mob.


** Miscellaneous **

- Fixed a bug with /hidecorpse making corpses invisible, but still be targetable.
- /Gems is now available in both User Interfaces.

 

---

To discuss this patch go here

Yay more Gems!!!!
9:01am PST -
Glinlor


. . . ..:: .:..:. . ..:[ Tuesday - September 24, 2002 ]:. . ..:.

 

PoP's official AA list - Unveiled:

Well, news has been a bit sluggish as of late, but here is some info you all should enjoy.
Aparantly the Planes of Power expansion will have a new series of AA points that seem to add onto the ones we recieved in Luclin.

There is a list on our message boards that you can check here. Planar Advancement

That's all I have for you now. I'll post more info as people dig it up!

Wow wow and wow, that's a LOT of skills. From the looks of them, you'll be able to raise your stat hard caps. Hello 300+ intel!
5:54am PST -Xarpolis


. . . ..:: .:..:. . ..:[ Wednesday - September 18, 2002 ]:. . ..:.

 

Wizard spells of the Future - PoP info is here:
It seems that even more spells have leaked their way onto the test server. From the sound of things, we can look foward to anywhere from 2 to 4 spells per level (61 -> 65) that have some VERY promising stats!
You can see the complete list of PoP spells for wizards our message board by clicking on this thread.

Wow, what can I say? The modem goes down for the day and I come back to see LOTS of new and exciting information. Sorry that I'm so late on this update, which by now is old news, but it's the best I can do.
My only gripe is this. 1000 mana for 2700 dmg? Come on, this better be unresistable...

4:54pm PST -Xarpolis


. . . ..:: .:..:. . ..:[ Tuesday - September 17, 2002 ]:. . ..:.

 

The day is saved!:
My words yesterday were a little harsh. Low and behold, Ssra and Seru have both been patched and are working normally again. This means You will be able to get your GSS's once more.

I'm sorry if I scared some of you yesterday into thinking it was a lost cause. So, with that, let's put this all behind us and go back to our regularly scheduled program.

I'd like to personally say thank you to VI for fixing this issue as soon as they did, and not letting it drag on for weeks like they've done in the past. Good job guys.
5:18am PST -Xarpolis


. . . ..:: .:..:. . ..:[ Monday - September 16, 2002 ]:. . ..:.

 

Garrison's Superior Sundering - on hold for a while:
The title above says it all. With the curent high level of serverside lag inside the zones Ssra and Seru, the two rulers of these zones will be /killed on sight.
Due to the high volume of lag, the 2 bosses in question are only causing about 25% of their normal damage, and it's also possible to use the lag to exploit spells that are cast.

When more is understood about the problem, I'll report back to you. Till then - You'll have to make due with Elnerick's.

In other news, there is a new look on the rise! Lowkey and Merloc have been hard at making a new design for this home page. From the concept art I've seen thus far, it's looking mighty fine indeed! I'll let them tell you more about this as the time comes for it's unveiling.

Ok, personal thoughts time! Let me just start off by saying this is lame. VI can find the time to schedule emergency patches to zones like Shadow Haven and Dawnshroud Peaks for giving "too much" experience, but when it comes to their own servers being lagged out, they'd rather /kill off the mob then spend time solving the problem.
I'm a little bothered by the priority level on that one, but... What can you do.

5:56am PST -Xarpolis


. . . ..:: .:..:. . ..:[ Sunday - September 15, 2002 ]:. . ..:.

 

Abscond Locations Updated:
The page of abscond locations has been updated in the Library, including Luclin zones. Click here to view the current list of locations.

Use the form at the bottom of the page to update, or add to the list.

Big thanks to everyone who took time to help update the list... and taking time to make sure your submissions are correct and complete.
4:19pm PST -Merloc


. . . ..:: .:..:. . ..:[ Saturday - September 14, 2002 ]:. . ..:.

 

The Epic List is Here!!:
First off let me apologize for the late epic posts.  And with that, we get to our fine epic holders.  The dates span from 6-13 to today.

Jakarta, of Torvonnilous, got epic! Thanks to my guild Subversive Destiny, as well as Bellawood for the BCS MQ~

Rhyagelle Ellisande of Soul Sanctuary, got her epic tonight. She is very thankful to her guild for their help in taking down Phinny and Venril, and to another guild named Monolith she also lives on the Torvonillous server. 

Aamdir Dreadspell of Indignation on the Tallon Zek server would like to thank Shalaf &, Sylt, as well as someone known only as the Warlord who may have missed some action*wink* to help Aamdir get his epic here. AND Aamdir issues a warning, to all the Gnome's Monk's Ranger's and any non dark that is in his level range.  He now is a true wizard!

Charr -of  Anlah'Shok on Erolissi Marr server achieved epic on 6-21-02 at 132 days played. He would like to thank Shok for his invaluable assistance

Yben Dover of Vazaelle and he would like to thank his guild Eternal Adovocates for all there help

Cecilsuth of the Rathe Server from The Nexus got his epic, this request is from a friend or wife  who wanted it to be a surprise!

Marcos Blacstaff of Ayonae Ro server got his epic, he is a member of  the guild Casus Belli

Invectus Stormborn of the Tunare Server got his epic on 6/28/02.  He would like to thank all his guildmates, friends and allies, and the wizards here at  Graffe's - who helped him along the way!

Lamanan Runecaster of the Fennin Ro Server got his epic on 6/28/02 as well.  He sends credit and his thanks to his guild  Dark Risings for all the support and help provided. Whom also gained level 60 in an AA group just two nights latter

Lilwen of the Nameless Server is also now a proud epic holder!

Drummal Dreamstealer of Sorceror E'ci Server got his epic! Great work Drummal!

Poltara Neversleep of the Mithaniel Marr Server got his epic.  And sends his thanks out to all his friends, they know who they are.

Aline Stormbringer of the Povar server completed her epic with her guild Forces Unknown.

Krall N'Kario got his epic but we do not know what server he lives on:) Great work Krall!

Good job to all those who get or got the wizard EPIC. You have the congratulations of all the people at Graffes.

And Aamdir go easy on the Erudites;)
9:16am PST -Glinlor


. . . ..:: .:..:. . ..:[ Friday - September 13, 2002 ]:. . ..:.

 

The rumor is true!:
Verant and the Planes of Power development team have released an official statment in responce of all these rumors that have been going around. For more information, check out verants responce to the rumors here.

You may also take part in our discussion about the changes on this thread.

Personally, I'd like to say that any upgrade is a good upgrade, and the PoP expansion sounds like it will be an aweful lot of fun. Way to go Verant, you've made this customer happy.
9:14pm PST -Xarpolis

Level cap on the rise?:
Well, the word that's going around the message board circut is that the Maximum level will be changing to 65 or possibly higher in the Planes of Power expansion.
In other news... there is no news, so I'm posting this to keep a steady flow of updates.

You can talk about this potential raised level cap in this thread.

Aurianne - I'm not Canadian either *nods*
Thank you everyone the warm welcome! I hope that I'm able to live up to all of your expectations.
5:15am PST -Xarpolis


. . . ..:: .:..:. . ..:[ Wednesday - September 11, 2002 ]:. . ..:.

 

A new member joins the Team:
Hello Everyone! As of today, I'll be the newest addition to the Graffe.com Team. They brought me aboard to take care of the home page, so look foward to Lowkey and I doing a new update every day or so. We must make graffe.com a boring place no more!

I made a "Hello" thread for you guys that will give you some background info on myself as well as what I hope to accomplish in due time. You can find that thread here

I'm looking foward to helping out as much as I can here, so please feel free to let me know any suggestions you may have. I'll have a real email account set up soon, so that should help.
You can also get through to me on IRC using irc.stratics.com, channel #graffe. I'm there pretty much all the time.

Even though he'll tell you differently, Xarpolis > Lowkey
Also, I'm sorry in advance for any spelling mistakes or HTML errors I might have made. I plan to learn as I go, so don't hate on me too much.
7:51pm PST -Xarpolis


. . . ..:: .:..:. . ..:[ Saturday - September 07, 2002 ]:. . ..:.

 

Epic turn in bugged!:
Word of warning to wizards turning in your epic staves to Arantir: he's eatting the staves no matter faction. If you must try the turn in, call a GM to witness it, just in case.

More details here.

9:13am PST -Lowkey


. . . ..:: .:..:. . ..:[ Friday - September 06, 2002 ]:. . ..:.

 

Patch Message: Wednesday, September 6th
:
** Experience Balancing **

The combination of the NPC experience changes and the post-50 "penalty level" rebalancing at once had a stronger effect than we anticipated.

We've altered a few of the changes to more accurately reflect our intent.

- The intent is to promote grouping, not to inflict a harsh nerf on our more casual players who frequently do not have the time to invest in finding and forming a group.

- However, we do not believe that going solo should be the single most optimal way to gain experience in EverQuest, which is what it had become prior to these changes.

That said, we'd like to take a moment and explain what happened.

On "Penalty Level" Rebalancing (Levels 51, 54, and 59):
- Many people saw much smaller experience gains at level 60. This was due to the "penalty level" rebalancing effect more than anything that was done to NPC experience values.

- In the previous patch, Level 60 became a full level, when it had been half a half level the day before.

- "Penalty levels" have once again been rebalanced such that level 60 is much closer to the half level that it was before, and experience was instead redistributed throughout the earlier levels.

- The penalty effect is still mostly mitigated, however the distribution should be more fair to those who are already level 60, yet do not have a full bar in that level.

On Grouping and Soloing:

- From the point of view of a level 60 character, a steady stream of level 45 NPCs represented the single best advancement in EverQuest, when the score is kept in "Experience Per Hour."

- With the advent of Luclin Alternate Abilities, nearly every sufficiently advanced level 60 could eventually and easily solo these "optimal" NPCs, and benefit more than they could in any type of grouping.

- We understand that forming a group, travelling to your destination, and other inconveniences have an effect on progression.

- With that in mind, we've undone the penalties for killing low blue NPCs, and instead added an additional group bonus to those who fight NPCs that are reasonably close to the group's level.

- The idea is that people should be willing to take risks, fighting the hardest NPCs that they possibly can, to reap the best rewards in EverQuest, as opposed to the blue NPCs that represent the lowest risk.

- For both groups and soloists, we strongly recommend trying out harder overall zones and the more difficult areas of zones that you might already be used to.

- We're confident that you're going to find that the additional risk pays off *extremely* well.

** Resistance Balancing **

Resistances have been altered in PvP to bring the game back into more of a balance. Please do remember, however; In both PvP and PvE, resist gear above 100 will still remain important. We thank you for your feedback. Please do continue let us know how the next round feels on a larger scale.

- The EverQuest Team

5:02am PST -Lowkey


. . . ..:: .:..:. . ..:[ Wednesday - September 04, 2002 ]:. . ..:.

 

Patch Message, Wednesday September 4th:
Please note: there are a lot of changes going into the game with today's patch. Some of these changes (such as the changes to resistances and spell stacking) will change aspects of the game that may make gameplay different. Keep this in mind when you log in. With system-wide changes like these it is entirely possible that there are still bugs. Please report these bugs using /bug, and know that we will work to fix them as fast as we can. But also note that some intended changes might appear as bugs (perhaps a spell no longer stacks with another spell). Feel free to report these as bugs if you are unsure. But please keep in mind the changes listed here as well.

** Petitions **

- /viewpetition displays the petition you have in the queue, if any.
- /deletepetition deletes the petition you have in the queue, if any (unless that petition is currently being viewed by CS staff).

** Keyrings **

We will be resetting all keyrings with this patch. This will mean that all existing keys in the keyrings will be removed. You will need to place keys back onto the keyrings. Keys are added to the keyring by using the key. The keyring is a part of the character, not a space in inventory. To find out what keys you have just type /key and the game will give you a list. If you have recently deleted a key, please contact your GM for a replacement.

** Experience Changes **

- We have smoothed out level progression from 50-60. This should mitigate the "penalty effect" that occurs in levels 51, 54 and 59. Note that it will cost the same experience to level from 50 to 60 as it did before. Also, death experience loss will appear different in some levels. This is an unfortunate side effect that must remain to prevent some experience exploits.
- We have rebalanced the rewards for killing NPCs for characters over level 50. NPCs that are considerably weaker than you will give you less experience. NPCs give more experience the higher level they are, and for the best results you should fight the most challenging monsters you can reasonably manage.

** Spells **

- Fixed the "You have been healed for X damage" message. It once again reports the actual amount of damage healed.
- Added a message telling the caster when NPC can't be charmed.
- Fixed a bug with duration boosting Alternate Advancement abilities and foci that was only allowing the first 12 buff slots to be modified as opposed to all 15.
- Fixed a bug that was allowing focused and Alternate Advancement ability enhanced damage spells to do more damage than they should (meaning that both the Alternate Advancement and the Focus improve the base damage. The focus damage was never supposed to compound with the added AA damage.)
- Enchanter spells that have a hit point component and a stun component can now be partially resisted.
-The Enchanter "visage" series has had their recast time reduced to make them more useful.
-Shadowknight and Necromancer Drain type spells can now be clicked off by the recipient of the beneficial portion of the spell. For example; Shadowknights and their group members can now click off the effects of spells such as Torrent of Hate. While the target of spells such as Shadowbond can click it off if they so choose. -Torrent of Hate should no longer overwrite Call of the Predator
- Repaired some problems with Beastlord stat buffs - specifically that the higher level ones weren't always better than the lower level ones.
- Furious Strength made available to Beastlords at Level 54
- Dexterity made available to Beastlords at Level 57
- Stamina made available to Beastlords at Level 57
- Divine aura is now available to Paladins at level 51, instead of level 55.
- Harmshield made available to Shadowknights at level 51
- Augment Death made available to Shadow Knights at Level 60
- Death Peace made available to Necromancers at level 60
- Flaming Sword of Xuzl has casting time reduced from 6 to 2.5 seconds, recast increased from 2.5 to 60 seconds and mana cost lowered from 600 to 250.
- Unswerving Hammer of Faith has casting time reduced from 6 to 2.5 seconds, recast increased from 2.5 to 60 seconds and mana cost lowered from 600 to 250.
-Added a new line of spells for Shadowknights, Voice of Darkness. Merchants in Echo Caverns have been able to appropriate many of these new spells, but Voice of Terris has so far eluded them.
-Added two new Mesmerize type spells for Bards, one at level 40, and one at level 58. Rumor has it that Serilia Whistlewind has recovered the melody written by Sionachie, but has been unable to locate the transcript for the Dreams of Ayonae.
-Whispers in the taverns of Katta Castellum speak of recently discovered Ancient melodies. Brave adventurers search far and wide for the song of the ancient combine empire, and the Lullaby of Shadows.
- Higher level PCs will be more resistant to lower level NPCs' spells.
- Increased the number of spells that can be in effect on a given NPC to 30.

** Spell Stacking Changes **

We've made two changes to the way spells stack.

Damage Over Time (DoT) spells are spells that linger on the target doing damage. Until today two different characters could not have the same DoT spell on the same target. As long as one copy of the spell was active any new version of the spell would not take hold. After today the same DoT spell cast by different casters can affect the same target at the same time. Also, if you cast a DoT spell on a target and you already have that spell active on it, the spell will refresh. (Note: It will not be possible to stack Lifeburn).

This does not allow for inferior spells to stack along with superior spells. (Example: Two Necromancers can both land Boil Blood on the same target. However, Heat Blood, being an inferior spell, will still not stack.)

Several DoT spells that have debuff components such as Tuyen's Chant of Frost and Breath of Ro will not stack due to the balance issues of having several hundred points of Resistance debuffs on a single NPC.

We've also rewritten the way that spells stack with other spells with the same benefits (for example, to spells that give bonus hit points). Generally speaking spells may now 'bounce' off each other (neither overwriting the other) and stacking issues should now be easier to resolve. In specific:

- Warder's Protection should have considerably fewer stacking and overwrite issues. Thanks to the folks at the Ranger's Glade for all of their help in 'tracking' this down.
- Druid Damage Shields should now all stack in the correct order.
- Druid HP buffs are no longer overwriting stronger cleric HP buffs.
- Harness of Spirit and Visions of Grandeur should interact a bit more sanely.
- Existing effects should no longer be stripped off when the incoming spell isn't going to take hold.
- Boon of Garou and other illusions now interact the right way.
- Spells that have both group and single target versions (and no special coding to tell them otherwise) now mutually overwrite each other.

** Resistance Changes **

We've made some fairly drastic changes to the way the spell resistance system works. Previously, there was only the smallest benefit to having resists over a certain value. We've reworked resistance in its entirety, completely replacing the old system with one that is more logical.

The idea behind the changes is pretty simple: Resists should matter in a way that makes sense.

Important things to note about the new resistance system:

- Resists matter more for PCs. There are now tangible differences between having 50, 150, and 250 in a given resistance, for example. Resistance buffs, bard songs, and resist gear have actual value, all the way up the line.
- Conversely, resistances also matter more for NPCs. Some NPCs became more vulnerable to things they have always been vulnerable to, other NPCs became more resistant to things that they were inclined to be somewhat resistant to.
- Resistance debuffs should also have more value, all the way up the line. For the first time, resistance debuffs now have the ability to bring NPCs that were lure-style only down into the range of being hit by normal spells.
- The hard level limit involving players casting on NPCs has been removed. This used to be referred to in EQ folklore as the "Six Level Limit" (It was actually 1.25 times the caster's level, but more people likely thought about it the other way.) This means that in the vast majority of cases, there is at least a small chance that a person will be able to connect a spell with an NPC, even if they are out of that NPC's traditional level range.
- Overall, against NPCs that have medium-to-high resistances of a given type, expect to see more full hits, fewer partials, but more full resists in the new system. Taken over time, the damage done by PC casters to semi-high resistance NPCs should be approximately the same, but will definitely improve when the proper debuffs are applied (we wanted to make sure that this did not turn into a universal nerf of casters).

We look forward to seeing how these changes play out in front of a larger audience.

** Line of Sight Changes **

- For spells that require Line of Sight (LoS), the LoS check is now at the beginning of the spellcast, not the end.
- Spells that require but do not have of LoS will now fail immediately.
- Harmful spells require LoS.
- Most Beneficial spells still do not require LoS.
- Bind Sight type spells do not require LoS.
- Any beneficial spell containing a Cancel Magic component requires LoS.

** Priest Changes **

- Clerics gain the Bash skill beginning at level 25. They will have a maximum skill of 125 at level 50, 165 at level 60.
- Clerics gain Hammer of Judgement - a level 56 summoned hammer with a powerful and frequent proc effect
- Clerics gain Yaulp V - a level 56 self-only melee and mana regen buff that adds haste, dexterity, mana regeneration and stamina regeneration.
- Clerics gain Ethereal Elixir - a level 60 group version of Celestial Elixir, the heal-over-time spell.
- Clerics gain Ethereal Light - a level 58 upgrade of Divine Light, the single target heal spell.
- Clerics gain Ethereal Remedy - a level 59 upgrade of Remedy, the single target heal spell.

** Sound and Music **

- We've started work on the sound and music engine. If you used to have sound/music bugs, the first upgrade today might help a bit. This is the first step down a long road. If your particular sound/music issue isn't fixed, please be patient. There's no need to re-report existing sound/music bugs.

** Items **

- Items now display level-restricted statistics besides armor class and damage as a red number with the unrestricted value in parentheses.
- Duration focus items now give focus message when a group spell lands on caster.
- Blessed Coldain Prayer Shawl has been given a minor upgrade.
- Small Cloth Sandals are no longer wearable by large races.
- Fixed the Plane of Mischief boxes.

** Pets **

- Changed Specter pets so they're able to equip items and armor.
- Pet-only buffs now automatically attempt to target your pet if you cast them with the wrong target or no target at all.
- Fixed a bug that would prevent the creation of Familiars and Warders if the caster had created more than 99 in the same zone during the current game session.
- The limit on the amount of haste that can be applied to a pet has been changed (aka. The Pet Haste Cap). The amount of haste that can be placed on a pet now scales with the level of its owner. The scaling occurs in a way that is consistent with how much haste a given caster can place on his own pet (using a Level 56 Magician as an example: The idea is that both Burnout IV and Muzzle of Mardu should be useful).

** User Interface **

- Deleting Spells from Spellbook: Storebought spells can be deleted from your spellbook. To delete a spell just right-click it to highlight it and tap the DELETE key. Please note: This does not convert the spell back into a scroll. You will have to buy a new scroll if you wish to re-scribe the spell. No reimbursements will be made for deleted spells.
- Item Links: When you inspect an item with Alt-Left-Click, the item inspect window stays up. To paste a "link" to the item you're looking at into your chat bar, click on the item's graphic. That will "speak" a link that others can click on to see the stats of the item, as if they were inspecting it themselves.
- Updated the /note window. The old /note command still works as it always has. But you can now use /note without additional text to produce a text window for entering note text. The /note command window should not break existing skins.
- Fixed a bug with the tracking window that was showing the sorting set for something other than normal for non-rangers (this was just a visual bug).
- Fixed a bug that sometimes caused a crash when zoning with the corpse window open.
- Added UI Label type #74 = Player Title
- "Reply to" will properly prepend a ;tell in front of names that are from other servers.
- Extended the "reply to" queue to 50 names.
- Fixed some aesthetics with labels. Percentages will never show above 100 now (even during a heal). Corpse HP will always show 0.
- There will now be sound when banking coins.

** Bazaar **

- Added Focus Effect search parameter to the Bazaar.
- Items that are no-drop on other servers but tradable on Firiona Vie should now show up in Bazaar searches on that server.

** Alternate Advancement **

- Frenzied Burnout no longer makes the pet suicide after the buff's duration ends.
- Fixed a bug that would cause the Dire Charm ability not to reset if an enchanter used it when he already had a pet.
- Fixed a bug that was causing Dire Charm to not give the "this mob cannot be Dire Charmed" message or reset the timer in Cazic-Thule.
- Added the Quest Completion sound to AA point dings.

** Quests **

- There is a fellow named Moltak in Sol Temple. Killing him gives a negative faction adjustment with the True Spirit faction. BUT, if you have a very, very bad faction with True Spirit, killing him will also reset your faction to a more tolerable level. So don't mess with this fellow unless folks on the True Spirit faction are willing to kill you on sight.
- Made some modifications to the faction effects of the Wizard Epic quest.
- A powerful warder has been seen in the Skyfire Mountains. Those who seek retribution against Ragefire would be wise to speak to her, she may be able to provide information about his whereabouts.

** Miscellaneous **

- Merchants now display up to 80 items in their inventory. There should also be less delay when opening up merchant windows.
- The Help window will now be displayed on startup. This will happen only if it has never been seen before (since this change).
- Sirens should have female voices.
- Bloodgill Goblins should now sound like goblins.
- Several spell caster guild masters are now teaching magic skills. In Shadowhaven: Palomidiar Allakhaji, Loewnsaz_Waldalon and Lamukas Kaesoanls. In Echo Caverns: Kelador, Celerik, Wirgus and Yurian.
- Erudites of Prexus now start at the proper location.
- Bards singing songs should no longer prevent group members from /split'ting coins. Only teleportation spells being cast in group will prevent /split'ting. This change was required to keep coin from disappearing if a /split occurred while a person was in the process of leaving a zone.
- Leather Padding can now be made from Rockhopper Hides.

- The EverQuest Team

I was going to say something witty here, but I'm too sleepy.
4:07am PST -Lowkey


. . . ..:: .:..:. . ..:[ Saturday - August 31, 2002 ]:. . ..:.

 

New spell effects on test!:
There's a lot of buzzing around on Test these days; not the least of which is the addition of new spell casting effects. There's a thread started here on the Afterlife forums which previews some of the new effects.

Also hot off the Test server: the ability to delete store bought spells from your spellbook. You won't receive the scroll back, but it will help to free up a lot of space for further expansion spells.

I bet the server crashes when thousands of wizards all log in to simultaneously delete Al'Kabor spells.
4:47pm PST -Lowkey


. . . ..:: .:..:. . ..:[ Sunday - August 25, 2002 ]:. . ..:.

 

Equipment and Library Registries Updated:
The equipment pages have been updated with over 150 new items.

The library registries for Sage, Epic, and Manaburn wizards have also been updated.

I'd like to thank everyone who took the time to ensure their equipment submissions were valid and correct. Keep them coming!
7:06pm PST -Merloc


. . . ..:: .:..:. . ..:[ Thursday - August 15, 2002 ]:. . ..:.

 

Problem With Keyrings:
Absor is rolling through his list of forums and websites to try and push the info concerning a problem with keyrings. Here's what he posted:

Unfortunately there may be a problem with the new keyrings.
So do not delete your keys.

We may need to reset the keyrings for some characters. This would result there being no keys recorded in your keyring, and you might need to use the physical keys again.

We're sorry for the problem, and we'll keep you up to date.

Alan

PS. Sorry for spamming this to all these boards, but it just didn't seem to me that the information was getting out fast enough.

Link to the thread on the forums

Thanks for doing all you can to get the word out Absor.
9:50am PST -Graffe


. . . ..:: .:..:. . ..:[ Wednesday - August 14, 2002 ]:. . ..:.

 

Patch Message, Wednesday, August 14th:
** Bug Fixes **
- Fixed a bug that allowed items to be placed in the wrong equipment slots
- Fixed a problem that some folks had with polygons and clipping using the Matrox Parhelia card

** Spells **
- Changed Luclin port spells to be usable from anywhere
- Added new Druid and Wizard transportation spells for locations in Luclin

** Items **
- Removed the cap for items that granted bonus mana
- Bricks of Black Acrylia are now stackable
- Plains Pebbles are now stackable
- Casserole Dish Sketches are now stackable
- Yttrium Sleeves and Leggings now have a plate armor appearance. They are also no drop

** New User Interface **
- New Interface Window: The Compass! Press Alt-D to activate it. The higher your Sense Heading skill is, the more responsive and accurate the compass is
- Fixed the fatigue percentage Label to show 100% when you are not fatigued at all
- Clicking to add new items to a stack in your inventory will now stack those items into the inventory rather than onto the cursor
- Fixed a bug that was causing some people to lose items when looting too quickly
- Tracking window no longer shifts to the top every time an NPC dies
- Training window no longer only shows the first digit of the amount needed to pay for training
- Fixed the bug that was causing left clicking during mouselook to target
- The 'hits mode' menu and filtering for it is done, including the options for normal, abbreviated and number/miss only for the six main melee filters

- UI Skin Creators: We added the following EQType labels:
71 = Current AA pts available to spend
72 = Current exp % being assigned to AA
73 = Last Name of the player

- Alternate Skin Users: You may need to return to the default interface until the skin that you are using has been updated to work with the latest client. The addition of the new Compass window as well as some other changes may cause problems with skins for older patches of EverQuest. If you experience odd interface behavior or crashes, please try /LOADSKIN DEFAULT to return to the default skin.

** Bazaar **
- The Bazaar Search Window is resizable (added in an earlier patch)
- PCs can't beg or pickpocket from NPC's and PC's in the bazaar (added in an earlier patch)
- The Trader drop down box is now sorted alphabetically

** Alternate Advancement **
- Priests and intelligence casters now have the Combat Stability and Natural Durability Alternate Advancement abilities in their Archetype

** Miscellaneous **
- Reduced the faction hit for the final turn in on the Wizard Epic quest
- Implemented key rings. Certain keys will be placed on your key ring when you use them (like clicking on the appropriate doors or locks). The keyring is a part of the character, not a space in inventory. To find out what keys you have just type /key and the game will give you a list
- Moved the safe point in Marus Seru to a somewhat safer spot

** From Neriak **
An uncharacteristic silence descended across the Imperial District of Neriak, city of the Prince of Hate's children. Not so much an absence of sound, more the oppression of pure silence; an almost tangible potential crackling in the air itself, as a quiet before a tumultuous storm.

Nobles and commoners alike stood motionless in the streets, a look of confused expectation upon their upturned faces. The ghouls guarding the entrance of the Dark Academy chittered briefly to one another before melting into the shadows.

All eyes looked upon the Dark Tower of Sorcery, it's smooth stone walls seeming to almost pulse with a power from within. Darkened windows and oriels looked out upon the silent city of the Tier'dal, imparting an impression of amused malice.

Silence... interminable, suffocating silence... instantly broken by a deafening, mind-rending thundercrack, reverberating from the cavernous walls of the city, shaking the very foundation of every building with immense force. Blinding luminance, lancing forth from every aperture in the tower, burning the eyes of those foolish enough to look on, whilst the thundercrack pained each listener's ears.

Then, as soon as the cataclysmic burst had come, it vanished. The ringing in the ears of every dark elf within the streets below slowly subsided, to be replaced by a lone, maniacal stream of laughter echoing throughout the city from the Dark Tower's summit...

** Head over to EverQuestLive.com for the rest of the story **

Hrm...combat stability and natural durabilty. Can't say those are the most wizardly aa that come to mind...
4:35am PST -Lowkey


. . . ..:: .:..:. . ..:[ Monday - August 12, 2002 ]:. . ..:.

 

From the desk of Alan we get some info on the Mana Cap:

 

Hi all. I just wanted to bring to you a comment from Rich about the way items affect mana and the ‘mana cap’.

 

quote:

Hi,

The mana cap has been a big topic lately, so I'd like to take a minute to address it. Mana caps have been in EverQuest since the game was released. They haven't been changed, made more restrictive, or added at a later date in order to keep casters down. The mana cap as it is now has been there since you created your character, and only recently become a topic of concern for players.

Most things in EverQuest have a point of diminishing returns - a point where adding more of a resource yields little or no improvement. This is most obvious in your basic stats, where you can easily see that after your strength score hits 255 it does you no good to put on more strength enhancing gear. These kinds of caps aren't intended to cause you distress, and in many ways they can help support a well balanced game system.

While we have an appreciation for the benefits that stat caps can bring to a system, we're also willing to look at things like this with an objective eye. The mana cap on worn items has been in since release, and hasn't come up before as an issue that players felt overly limited by. With all the attention focused on the cap in recent days, the dev team looked it over and we agree - there's no reason to place an artificial cap on mana enhancing items.

On test server now, we've changed the rule so that players get full value from all mana increasing worn items. We expect this will go live with the next patch.

Thanks for bringing your concerns to our attention,

____________________________
Rich Waters
Lead Designer, EverQuest
Sony Online Entertainment

Thanks Rich.

Alan

Click here to view the original post.

 

The Epic list will be here soon for all you that sent me your name.
9:53am PST -Glinlor


. . . ..:: .:..:. . ..:[ Wednesday - August 07, 2002 ]:. . ..:.

 

Just a quick update:
Hey guys, just wanted to drop you a line and let you know that I'll be helping out more around here, starting out by helping keep the front page stuff up-to-date. If you have anything you want submitted, you can email me at the link below. I might not be around too much this week (isn't moving fun?) but I should have internet access again starting Saturday.

2:33am PST -Lowkey


. . . ..:: .:..:. . ..:[ Tuesday - August 06, 2002 ]:. . ..:.

 

+Mana From Items Capped at 1388:
Well, it looks like someone finally noticed, and did some testing that proves that a level 60 wizard can only get up to +1388 mana from worn items, including food! This particular cap only applies to items, and does not affect mana gained from spells and buffs.

For anyone who hasn't seen the post on the forum, head over and have a look. I personally tested this out a few minutes ago, and unfortunately it is not a hoax.

If you want to let loose with both barrels, please do it on the rant forum.

At least I don't have to worry about accidently eating my mind worm steaks now. 8(
10:38pm PST -Merloc


. . . ..:: .:..:. . ..:[ Wednesday - July 31, 2002 ]:. . ..:.

 

Absor Comments on Epic Faction Hits:
Absor stopped by the forums today to let us know they are looking into the severity of the True Spirit faction hit after completing epic quests:

Yup. We've got someone looking at the faction hits for the epic quest.
So there's no need to come to the Fan Faire armed or anything like that. :)
A

My first news post, hooray!
2:46pm PST -Samadhi

AA Class Title Poll:
I created a poll in the General forum for people to vote for their favorite wizard title. I listed the 4 most popular. Click here to vote.

  • Arcanist
  • Savant
  • Seer
  • Solist
If you don't like any of these choices, you can also vote for "Other". After a week or so, I will close the poll and see if we can get Verant to change our title.

Cast your vote!
11:31am PST -Merloc


. . . ..:: .:..:. . ..:[ Monday - July 29, 2002 ]:. . ..:.

 

UI Skin / Mod Section Added:
If you click the programs link, you will see a listing of EQUI skins and mods that you can download and install.

At the moment, there is only one mod, but hopefully people will send in more, and I can put them up.

If you are interested in submitting a mod you have made, check out this thread for details on how to submit a skin.

Hooray for the Tome of the Arcane!
2:57pm PST -Merloc


. . . ..:: .:..:. . ..:[ Saturday - July 27, 2002 ]:. . ..:.

 

Equipment Database Searchable:
The equipment database is now searchable, I also broke up items by slot and put them on different pages.

If you use the Item Submission form to add a new item, please make sure you include all the item details, and use the exact text for the item. Once items are verified, they are uploaded to the server.

If you want to make a comment or suggestion, head over to the forum and post in this thread.

Just don't ask me to explain the Total Power Search.
10:44am PST -Merloc


. . . ..:: .:..:. . ..:[ Wednesday - July 24, 2002 ]:. . ..:.

 

Patch Message: July 24, 2002:

Well, besides introducing the new UI and Bazaar features in this patch VI has also made a few changes to game play.  Here are the changes that will effect Wizards...

** Pets **
- Pet Resistance Changes: Pets will now use their master's level and resistances when saving against spells cast by NPCs (against PCs pets will use their own resistances and level as they always have) - unless the pet has special resistances, in which case it will use that resistance.
- Wizard, Druid and Cleric pets and familiars can now be buffed by characters other than their owner.

** Alternate Advancement **
- Spell Casting Subtlety should work properly for all levels of the ability.

If you want to view the patch message in it's entirety, you can check out this thread already in progress.

The big question now is... does Flaming Sword of Xuzl actually flame?!?!?!?!?!
7:52am PST -Rombus


. . . ..:: .:..:. . ..:[ Tuesday - July 23, 2002 ]:. . ..:.

 

Mob Resistances and Wizard Register Updated:
I've updated the Wizard Register lists of manaburn wizards, epic wizards, and sage wizards. There are almost 1,000 epic wizards listed now, whew! Follow the links in the library to check out your server.

I've also updated the Uber Mob Resistance Chart with very few updates, thanks all five wizards who submitted information in the last month. Hopefully, more information will come in future updates.

Update the Uber Mob Resistance Chart, using the form at the bottom of the chart!
3:51am PST -Merloc


. . . ..:: .:..:. . ..:[ Wednesday - July 10, 2002 ]:. . ..:.

 

Forum Donation Goal Reached!:

Thanks to all of the great contributions, we've successfully reached our goal and have purchased a 1 Year Gold Membership! :) Graffe's is now officially ad and ad-banner free until this time next year.

Thanks again for all of the support... can you say CUSTOM TITLE!? ;)
3:20am PST -Rombus

Equipment Update:
I've updated the equipment page with the submissions to the site. For now, they are all on one page until I get time to split them into separate pages.

If you have any problems viewing the equipment list, please email me.

If you want to submit an item, please, please, please, make sure you double check, and get everything marked correctly.

Thanks to everyone who submitted items so far.
1:56am PST -Merloc


. . . ..:: .:..:. . ..:[ Thursday - July 04, 2002 ]:. . ..:.

 

Wizard Register Updated:
Wizard lists have been updated again, and a few bugs were fixed. The Seventh Hammer is now only listed once, and epic wizards should no longer show up in the manaburn wizard listing.

Unfortunately, the Epic Wizard list had some corruption. If you submitted your name more than two days ago, you might need to resubmit. Please check to see if your name was removed, and resubmit it again.

I managed to repair the other lists, so ONLY the epic wizard list should be affected.

Sorry for the mix up, I've taken steps to prevent this from happening again.
5:50pm PST -Merloc


. . . ..:: .:..:. . ..:[ Wednesday - July 03, 2002 ]:. . ..:.

 

Equipment Database Rebuild:
It's a lot of work, but we have decided to create a database of wizard items, and replace the old equipment and item listings we had before.

We need your help to get the database up to speed. If you are interested, click on the equipment section of the site, and submit any items you have in your inventory.

Please, be complete and detailed in your submissions, post all details so we don't have to edit the item details later.

Please note, no equipment listings are up yet, so don't mistake the submission form for a search feature.

Thanks in advance, the wizard community appreciates your help!
3:09pm PST -Merloc

Bazaar up on Test!:
The Bazaar is now working on the test server, woohoo! Hopefully the bugs will be worked out soon, and we can see some hardcore price wars hitting the live servers.

For more details, head over to the message board and check out this thread.

If you are testing the bazaar, please post to the thread, and keep us updated!
1:59pm PST -Merloc


. . . ..:: .:..:. . ..:[ Tuesday - July 02, 2002 ]:. . ..:.

 

Sontalak Manaburned on Zebuxoruk for 115,529:
I missed this before, but a group of wizards on Zebuxoruk got together and manaburned Sontalak on the 23 of June, nice work guys.

The manaburn team was made up of 14 wizards. Congratulations: Crimen, Scylth, Narach, Avaran, Kaeladil, Varquel, Mixoflik, Daneric, Kalot, Barnitz, Amygdala, Miriel, Dasdraco, Whiztim!

For more details, head over to the forum and read the thread with all the specifics.

11:10pm PST -Merloc


. . . ..:: .:..:. . ..:[ Monday - July 01, 2002 ]:. . ..:.

 

Wizard Register Updated:
The wizard register listings have all been updated. I'd like to thank everyone who has submitted their name so far, keep 'em coming.

If you spot an error, just re-submit the correct information, and include a message in the submission, like this...

Merloc Kole (I FORGOT TO ADD MY LAST NAME)The Rathe

Don't worry, I'll see it. If your friends are too busy/lazy to add their own names, and don't mind, feel free to post on their behalf.

3:27pm PST -Merloc

Manaburn Nerf a HOAX:
Well, it turns out manaburn is not going to be nerfed after all. It seems the Test Server has been down for the last 2 days, a fact which was pointed out by a few astute individuals.

Congratulations to Xarpolis and his cronies on the #graffe IRC channel, you had us all fooled, well a lot of us anyway.

I hope most people didn't get as worked up as I did. Save all future hoaxes for April 1.
2:17pm PST -Merloc


. . . ..:: .:..:. . ..:[ Sunday - June 30, 2002 ]:.