or the heal for what is it like 1.5M health when someone with the mark dies? i would think that'd always be worth not having him do.
One thing that might be helpful is letting a difficult to keep alive class that gets Mark of the Fallen Champion die. When he has that on someone it feeds him even more Blood Power... so if they die eventually anyways then it was kind of a waste to keep them alive at all.
Basically you have to consider whether or not the extra damage that person does before they eventually die is worth all the extra blood power you've fed him.
or the heal for what is it like 1.5M health when someone with the mark dies? i would think that'd always be worth not having him do.
Naean (Priest)
Needs (Raptor's Sidekick)
Deathwhisper was nerfed, as predicted.
The Lady Deathwhisper encounter has seen the following changes in the 25 player normal version: mana pool has been reduced, the health on all adds has been reduced, and Adherents will wait a little longer after spawning before they start casting.There are ways to get around that. Even without the 'sacrifice a paladin' trick, the 5% health he gains is inconsequential to the amount of Blood Power you prevent him from generating.Originally Posted by Naean
Think of it as a 'Short term loss, long term gain.'
/shrug
We don't let anyone die, but then again he is around 50 or 60 percent before the first Mark happens.
"Losers always whine about their best. Winners go home and @#$% the prom queen."
"Pain heals. Chicks dig scars. Glory lasts forever."
"He stood alone at Gjallerbru. And that answer is enough."
Letting the first couple of people to get mark die is a valid strategy for raid groups that aren't quite ready to do it the "real way". If you're not comfortable doing it thats fine.
Of course the heal isn't something you want to happen. But if you're getting 4-5 marks up and people are dying anyways... letting them die sooner rather than later will work out to your advantage.
Wow, Professor Putricide is incredibly fun. We only put a couple attempts in tonight, but we're pretty confident he'll die tomorrow (10man; 25 is a whole 'nother ball-game), and it's already definitely my favorite fight so far in ICC. In fact, all three bosses in this wing are much more fun than the first four. Rot was pretty intense- things start to spiral out of control towards the end, and that craziness was an excitement I haven't felt on a normal-difficulty WoW raid-boss in a while.
We beat Festergut in 3 pulls (I think it would have been 2 if the server didn't crap out on us on the first one) but we had 25 alive and only beat the enrage by under 10 seconds. So it was "easy" but that was crazy on how close we were to not beating the dps check.
10man 1 shot Festergut, spent the rest of the night failing on Rotface. Best was 5%
Everyone I'd talked to before we started attempts on Festergut said the same thing (enrage timer was tight, dps check was high, etc), and our guild has some notoriously average dps on the bottom end, so I was worried about that, but when we actually gave it tries it wasn't bad at all, I thought. We ran with 2 tanks and 5 healers, though, so we had a lot of extra wiggle room. To keep tanks alive when Fester sucked in all the gas, we just chained CDs (bubblewall->pain suppress the first one, bubblewall->priest wings the second one), which worked out pretty well.
i think this wing will be beatable once people get used to it. right now the whole wing seems unforgiving and a big step up from the previous wing. i have not done festergut / rotface yet, i just stepped in to help with the professor. it was a well geared group, although a bit melee heavy. but even with 9/10 being main characters from an anub 25 hardmode guild, we couldnt get him lower than the mid 50's. those slimes spawn really fast, and while you can get pretty good at avoiding them, eventually someone takes a butload of damage and the raid wipes.
i'm not complaining though. i like the challenge. but with their new philosophy these belong in hard mode, not normal. i have no doubt the professor, and probably the other 2, given what i've been hearing about them, will get nerfed when the next wing comes out in 2 weeks. i wouldnt be surprised if half the guilds who beat the first wing cant get past the first boss in this wing. my server had 54 guilds beat the first wing on 10 man. i know alot of those people, and i would be surprised if very many of them get very far on the 2nd wing in it's current state. so i'm sure the blizzard forums will be in an uproar.
We ran 3 healer, and should have dropped back down to 2 for the added DPS. Our "Big Ooze" kiter was having trouble keeping threat on it and often it would run over and kill folk after a while. We have plans in place to fix it. On our 5% attempt, the fight was 5min 32sec long. For comparison our Festergut kill was 3min 30sec. We were just frantic. AT the 5min mark ooze was coming out of people like you wouldn't believe.
We killed the first two guys in 10man but didn't have time for the professor. They're definitely more interesting than the first wing but still pretty meh. Two healers is definitely the way to go for all the stuff so far.
Also is that first big pull bugged or something? We got way more mobs than should have come with just the two aboms.
theres pats that go around and link together 3 pulls total if you pull the aboms while the pat is behind it.
Naean (Priest)
Needs (Raptor's Sidekick)
Jesus we tried again with our alt group + mains who missed the 1st run. Festergut was plastering our tanks. Gear was only slightly worse than mine, and Festergut was doing on average 7500dps to the 1st tank BEFORE the 3rd inhale. When we killed him he was doing on average 4000dps to me before my OT taunted. I was pumping out 8500hps on average on my paladin and the 1st tank dropped after the 2nd Inhale, he was taking 9k-11k average during that. At the start he was spiking to 10-11k dps taken. The difference in our gear I knew he'd take more - but shit on a shingle I didn't expect that much.
Putricide is ridiculous, WAY higher in difficulty than anything else in ICC.
2% wipe on 10man, ARGH @#$@
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