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Thread: Vanguard: Was it worse than we thought?

  1. #1

    Interesting Vanguard post

    I've copied it from FoH, and stuck it in here as I'm not into trolling our Vanguard members in their own forum. IT's from one of the devs at Sigil who got canned.

    You know, as much as I hate having to carefully craft (AKA, lie through my teeth) an answer to "What was Vanguard's biggest failing?" in job interviews, I realized after reading that rather disappointing article how proud I am of it.

    Know why? Because I can honestly say with 100% validity: I'm a big reason for Vanguard's failure. Not Brad Mcquaid - not Microsoft. Me. And Guess what? I'm really kind of proud of it.

    Brad Mcquaid didn't do shit. (News Flash?) He's had an opiate addiction for years now, which only got progressively worse as the project failed. His cumulative face time with sigil designers in the most crucial final years of development? Approx: 15 minutes. And some of the time was spent begging for legitimately acquired narcotics (Or in times of desperation, jacking them from people's desk).

    The lead designers didn't do shit. (News Flash?) Sigil fired all of their golden-boy, EQ-Genius designers (Save One) who this board once speculated simply "left." It wasn't even secretive. It all happened on the same day.

    Sony didn't do shit. The extent of sony's help was 2 designers who ended up writing some diplomacy quests in Tanvu and some adventuring quests in Tursh. I think there was an artist that came in 2 days a week or something for about a month also. Thom Terrasas (sp?) is the only Sony employee that ever directly affected the direction of that game.

    The only part Sony really played in Vanguard's destiny was to let its life unnaturally and undeserving-ly continue. And apparently, it's simply because they were naive enough to think this project was worth their cash. Hah! Even the staff at sigil was left wondering why the hell Sony would buy us. Dozens of lunch hours were spent trying to figure out why.

    "What profitable web of intrigue and mystery was big'ol Smed spinning with this crazy move(????)," we'd often cry

    It was pretty shocking (and just lame) to hear John Smedly actually get angry and complain to people after the layoff's that he, "didn't know what he was buying." He even expressed anger at Jeff and Brad for bamboozlin' him. Poor guy. Maybe next time tough-guy Smed decides to spend several million dollars on something he'll expend some brain power figuring out what it is first.

    Dave Gilbertson DID do some shit. (News Flash!) But this guy? Man, so much stuff I could say about this guy. He was truly unbelievable. Even when you thought his insanely unprofessional antics couldn't get any more outrageous, he'd go and do something like tell everyone they're getting a raise (to keep crunching) and then one by one call people into his office who WERE actually getting raises (but would never actually get them), how much they were going to get (VERY, soon). Unfortunately he would move through desk rows one by one and simply skip over the unlucky ones. It took a whole 5 minutes for the office to see through his brilliantly laid out scheme. He used the same plan for the lay-offs too. Classy huh?

    He's literally never played a video game in his life, yet when Brad died off and Dave inherited the position of Vanguard Jesus, he decided he must be the final call on every design decision. I guess if you ride dirt bikes with a gamer god, his genius just wears off on you.

    Fortunately, sometime this would result in getting played like a fiddle by whoever happened to be lovingly pulling the strings that day. But more often than not, this just meant people had to go around him to get something in, only without the help of (Place whatever department here) that was necessary for a game feature to actually turn out right. Imagine for a second people at Sigil actually knew how to do something right? (Believe it or not, we did on occasion) this guy would become the bottleneck to prevent that from happening.

    If there was a ceremony for the Gamespy award, Dave would be accepting. For the sake of all our future video game consumer habits, let's hope this guy goes back to the only thing he's qualified to do, whatever that might be.

    Anyway, enough of my blabbering. The most shocking reality that I don't think anyone really ever understood is that Vanguard was made (exclusively the design staff, I should say) COMPLETELY by amateurs. People who had been hired less than a week with 0 prior experience were tasked with designing entire newbie areas that shipped. People who had never produced a game in their life were asked to fix a 40 million dollar fuck up. People with no experience were asked to fix the item, diplomacy, ability, content, quest and pretty much every system in the game.

    The game that exists now was designed in a single year by people with 0 experience. If that sounds too vague think of it like this: about 1 year from release we had 0 quests in the DB because the tool didn't exist yet. When I decided to split the team there was over 30,000 quest object entries. Yeah, explains a lot doesn't it?

    What a huge let down indeed.

    Oddly enough, the whole situation was probably a bigger let down to the designers than the consumers. I accepted a position thinking I was going to work with a bunch of experts - Masters of their craft - and really learn the ropes of game design. Instead, my fellow design associates and I were unwittingly tasked with trying to fix a failed video game that had literally been canceled twice before any of us were even hired. So in retrospect, despite everything, I guess I'm still pretty proud of vanguard. Every team member should be proud in spite of a truly pitiful and pathetic waste.
    Interesting stuff about the Sony part - I had assumed that they knew fully what they were getting into with the game, but it sounds like they were fooled going into it as well. Something you don't expect from Smed.
    "People should not be afraid of their governments. Governments should be afraid of their people"

  2. #2
    Elder Arcanist
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    "Brad Mcquaid didn't do shit. (News Flash?) He's had an opiate addiction for years now, which only got progressively worse as the project failed. His cumulative face time with sigil designers in the most crucial final years of development? Approx: 15 minutes. And some of the time was spent begging for legitimately acquired narcotics (Or in times of desperation, jacking them from people's desk)."

    Prolly off-topic from the main concept of the article, and the bashing soon to follow, but that's just really sad. And I mean that from a human to human. As much Brad 'h8' out there, that's very sad. I've seen people go down that route (I used to work with someone like that, with the same addiction) and it really frazzles people hard. His completely bungling of Vanguard aside, I feel sympathy for the guy.

  3. #3
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    Quote Originally Posted by Krona
    Prolly off-topic from the main concept of the article, and the bashing soon to follow, but that's just really sad. And I mean that from a human to human. As much Brad 'h8' out there, that's very sad. I've seen people go down that route (I used to work with someone like that, with the same addiction) and it really frazzles people hard. His completely bungling of Vanguard aside, I feel sympathy for the guy.
    I don't because alot of good people suffered b/c of it, like the designers who built thier lives around the promise of a game, only to get shafted.
    “Our opponent is an alien starship packed with atomic bomc,” I said. “We have a protractor. Okay, I'll go home and see if I can scrounge up a ruler and a piece of string.”

  4. #4
    Quote Originally Posted by Maledict
    Interesting stuff about the Sony part - I had assumed that they knew fully what they were getting into with the game, but it sounds like they were fooled going into it as well. Something you don't expect from Smed.
    Many people who have interacted personally with Mcquaid have attested to him being quite the salesman, even when they had virtually nothing else positive to say about him.

  5. #5
    The drama that just won't die...It's like some kind of soap opera, even if it is real.

    But McQuiad coming in to the office to snatch drugs off peoples desks is pretty weird, but what were drugs doing there in the first place??


    ...Still whenever I hear more drama about Vanguard, I cannot help think of Dmitrys Manguard crusade and have slight chuckle.

  6. #6
    This is the first time I've ever heard of McQuaid and a drug habit, although that would explain alot.....

  7. #7
    Quote Originally Posted by Milton Finkelstein
    But McQuiad coming in to the office to snatch drugs off peoples desks is pretty weird, but what were drugs doing there in the first place??
    Legit prescriptions?

  8. #8
    Random Thought Incarnate
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    From the post quote of the OP, I would imagine he took legit prescrips from other people's desks, so... it's a prescription, legit?... doubtful.
    "To a man with a hammer, every problem looks like a nail "
    - MT

  9. #9
    But why would he steal peoples medicine?
    It's not like most medicine gets you high at all.

    That's what I don't get, if you want to get feed your addiction, it's really no use downing some ulcer medicine or something.

    But anyway, it's nuts regardless, if it is true.

  10. #10
    Formerly: sillililygirl
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    W.T.F.?

    I must be missing the point. We need someone posting somewhere saying that WoW was made by experts? What? Maybe it's 'cause I don't care....I don't know.
    Put witty saying here.

  11. #11
    Quote Originally Posted by Milton Finkelstein
    But why would he steal peoples medicine?
    It's not like most medicine gets you high at all.

    That's what I don't get, if you want to get feed your addiction, it's really no use downing some ulcer medicine or something.
    It could be any number of painkillers. And they were in CA right? Isn't medical marijuana still legal there?

    Whatever it was, it was of sufficient strength to induce The Vision(tm).

  12. #12
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    Disgruntled Sigil employee goes on raging tirade against former boss. What a shock! I'll believe his rant when cows come flying out of my ass.
    Life has taught us that love does not consist in gazing at each other, but in looking outward together in the same direction.

  13. #13
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    Quote Originally Posted by Lunal
    Disgruntled Sigil employee goes on raging tirade against former boss. What a shock! I'll believe his rant when cows come flying out of my ass.
    Well, other than the drug comments, most of it is already backed up by fact and posts by other employees, some of which weren't laid off. Most of the people I know who worked on Vanguard had no previous gaming experience, and they were considered "Lead Developers" a little too soon for comfort. So that part is supported by fact, and its always interesting reading other peoples opinions on their work with Vanguard, absolute truth or not, it is just as meaningful as anyone who posts on this forum.

    The drugs would make sense, it would explain some of Brad's random ranting on various forums, as well as his complete lack of knowledge about the game he was supposedly making. I'm not going to run around claiming he was a drug addict based on that single post though.

  14. #14
    Quote Originally Posted by Nadiar
    1
    The drugs would make sense, it would explain some of Brad's random ranting on various forums, as well as his complete lack of knowledge about the game he was supposedly making. I'm not going to run around claiming he was a drug addict based on that single post though.

    THe same could be said of all my rants... you gotta be skeptical that none of that has come out until now.
    Ineluctable modality of the visible

  15. #15
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    Quote Originally Posted by DmitrytheWizzy
    THe same could be said of all my rants
    I wasn't going to say anything...

  16. #16
    Honestly my opinon of McQuaid is so low that I don't have a hard time believing that. I never understood why Gilbertson took over either, and still don't. As far as the 1 year, lots of people with zero prior experience comments go, I believe that no problem. A lot of the developers that posted in beta had less MMO time than I did. That doesn't make them bad developers. There were a lot of people on that design team that really got the trial by fire treatment, and many of them performed very well considering the situation.

    I still can't get myself to pick up another MMO after all that BS though. So I suppose I should thank the creators of this mess for making me grow up.
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  17. #17
    Quote Originally Posted by Maledict
    I've copied it from FoH, and stuck it in here as I'm not into trolling our Vanguard members in their own forum.
    And thank you for making this distinction Maledict.
    Quelian Spyralshot

    Reach out and Torch someone.

  18. #18
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    Quote Originally Posted by Milton Finkelstein
    But why would he steal peoples medicine?
    It's not like most medicine gets you high at all.
    I'm guessing you don't know any addicts.

  19. #19
    Quote Originally Posted by Ringo
    I'm guessing you don't know any addicts.
    Fortunately I don't know any drug addicts, no.

  20. #20
    It wasn't really the expectation of what the game was to be for me that made me angry...it was more like the game was actually a great fresh start for something...perhaps something I'll think more deeply on on my gaming site...but for now I remember feeling the environment and story behind vanguard's world was something that could have been great...unfortunately, as I continued along I discovered I was not only playing EQ again, but an EQ that didn't learn from itself. Vanguard was a massive disappointment because it' just ended up being a boring and empty and bad game.

    As for this guy....who was he?

    "Don't yell at S-D for using words you're not completely sure of, it embarrasses you. He's right anyway." - Alikat

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