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Thread: Question on mana flare

  1. #1

    Question on mana flare

    I'm curious about what you guys think of Mana Flare. One of our chanters got it recently, and I'm not sure I like it:

    - It overwrites Pyromancy (I have level 1 only though).
    - It's not adding a huge boost to DPS as far as I understand how it works (700 dmg max during 1 minute on every DD the mana flared target casts).
    - I'm wondering if it doesn't have an aggro component in it. I had a lot of aggro last time we killed Velitorkin. Yes, I know, he mem blurs, but I usually manage to stay on the safe side. Last time, with mana flare, I was summoned twice during the fight (and went splat). That was with my regular spell setup (i.e. no EF cast during the fight), clicky conc and Mind Crash fired...

    Can anyone share experience there?

    High Elf Arcanist
    The Silent Minority, Prexus

  2. #2
    It does 700 damage on the next 5 nukes over the course of a minute and it can crit. You should get the aggro from it so you probably need to pay attention to that. Can always click it off and piss off the chanter.. heh

    If one of them casts it on me, I just use it up and put Pyro back on.

  3. #3
    Tell em to put it on the MT so you can actually nuke without getting summoned ><

  4. #4
    Absolutely does generate a sizeable amount of aggro. There is a discussion over on Steel Warrior which I am too lazy to link discussing how to generate 32k aggro using Throw Stone. Melees seem fairly taken with that idea.

  5. #5
    Mana Flare has its uses. On mobs that MAY be memblurred or mezzed, I won't have Pyromancy up, but I welcome Manaflare for the extra damage. The most fun I had with Manaflare was in an experience group with an enchanter. I would put up Pyromancy and when it procced on a mob, I'd ask the enchanter to cast Mana Flare and keep nuking. With Pyro and MF, I was doing an amazing amount of damage, especially when Pyro would proc 2 or 3 times out of the 6 for 1000dmg.

  6. #6
    When you run into mobs that are resistant to fire, I'd ask for Mana Flare.

    Vraa

  7. #7
    cast it on the tank, it works much better with weapon procs to get aggro leaving you free to nuke at your leisure including pyro.
    Yaldin
    70 Wizard of the Arcane Order
    Karana Server (now known as Merloc's f'ing rathe)
    Grey Hawke

  8. #8
    This works amazing wonders for SK's. It gives them excessive amounts of agro because it adds on to all their lifetaps, ect. If you got a chanter and using an SK as a tank, make sure chanter puts this on him so you can burn harder

  9. #9
    Quizamo is cool!


    SOL RO 4 EVER!

  10. #10
    Quote Originally Posted by Vraa
    When you run into mobs that are resistant to fire, I'd ask for Mana Flare.
    FYI, Pyromancy DOES land as often on fire-IMMUNE mobs as on others; it just doesn't do anything to lower fire resist. I use it for grins kiting in plane of fire with my Tacvi wand (also to get GoM procs). That said, mana flare is more reliable in those cases since it lands on ever nuke, though once Pyro procs it is a guaranteed 3k damage whereas mana flare can be resisted.

    What I am saying is if mana flare isn't available at that moment (enchanter is busy with something else or waiting for refresh) pyromancy is not at all useless against fire-resistant or -immune mobs.
    Aelain
    Wizard
    Erollisi Marr server

  11. #11
    When is Mana Flare going to STOP overwriting Pyromancy? Why cant they code Pyromancy without making it a buff?

  12. #12
    Pyromancy originally was coded that way, but during Beta some wizards realized that getting a dot to proc at the wrong time could be a very bad thing during some fights. Having it be an instant cast, long lasting buff with short recast time was a good solution.

    Also, Pyromancy is dispellable, so it makes a pretty good junk buff.

    --Shoogie

  13. #13
    Shoogie,
    Things I know already and I've stated in the first Pyromancy/Manaflare post on this board. What I said above was a question I was hoping that Rashere would pop in and answer. They had the full intention of giving us both abilities during Beta? Now we don't get both? I'd like to have both of them. I'd give up the buff ability for something that is hardcoded that can be turned off and on.

  14. #14
    Quote Originally Posted by Asadd
    When is Mana Flare going to STOP overwriting Pyromancy? Why cant they code Pyromancy without making it a buff?
    If we are required to choose, I would rather have mana flare (unless it is a magic immune mob) since it will ALWAYS proc, hits for more damage, and has a chance to crit. It's not like pyromancy costs mana or even has a timer.

    If we could have both, that would be even better.
    Aelain
    Wizard
    Erollisi Marr server

  15. #15
    Quote Originally Posted by Aelain
    If we are required to choose, I would rather have mana flare (unless it is a magic immune mob) since it will ALWAYS proc, hits for more damage, and has a chance to crit. It's not like pyromancy costs mana or even has a timer.

    If we could have both, that would be even better.
    Mana Flare is "Chromatic", it checks against the lowest resist type of the mob (with no resist adjust).

  16. #16
    i dont think manaflare is chromatic, i have had many mobs resist the shit out of it.

    Unless it was changed recently.

  17. #17
    Chromatic doesn't mean unresistable. It means exactly what Yakk says.

    If some mob has decent/high resistance to all 5 types, then it being chromatic won't help.

    Staff of Elemental Flux still gets resisted pretty often and it is chromatic.

  18. #18
    im WELL aware of what chromatic means.

    THe mobs i refer to are the SAME ones that <gasp> resist magic nukes non stop.

    Oddly fire worksjust fine.

  19. #19

  20. #20
    It has a -0 resist adjust.

    Most wizard spells have a -10 resist adjust. Sparks and Vox have a -50, Lures have a -300. Wizard "big MR" nukes, however, have a 0 resist adjust.

    -50 is a large amount -- if you where using fire sparks to land nukes, I wouldn't be surprised if mana flare strike might be resisty.

    But a difference of -10 should only cause an occasional resist.

    It is possible that chromatic nukes don't mean what players think they mean, or maybe doesn't take resist debuffs into account properly and is choosing the wrong resist to roll against?

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