Agreed, I notice a whole heck of a lot more jackholes in WoW than I did in EQ. Though in EQ we did have this guy named Kreo...do you remember Kreo, Cam?
There is one thing about WoW that I am not sure I like. There doesn't seem to be any sense of community. That your reputation doesn't really seem to matter as much as it did in EQ.
Example, there was a Pally who kept doing UBRS to get his BP. He led tons of raids there but always lost out. I felt bad for the guy and wanted to help him. So when he led a raid I always offered to join, to help. Last night I was in the crypt (or whatever you want to call it) in Noxious (sp) Glade in EP. I was fighting an abomination when a chest popped and he just ran in and took it. It bothered me because I felt like I went out of my way to help him and he just turned around and screwed me.
It got me to thinking about reputation and there really isn't anyone on my server that I can think of that had a bad rep. (that I am aware of) There is no sense of community justice. In EQ if you were a fucktard, you were labeled as such and it made it harder for you to get good groups.
Every solo's their way up because it's the best experience, but you never get to know who the good and bad players are. Maybe EQ forcing us to group added a lot to the social structure of the game. Most of the people I know kept playing because of friends they made in game. There was a huge social aspect to it. In WoW I find that to be lacking.
Just my opinion, feel free to rip it apart because I know someone will![]()
Agreed, I notice a whole heck of a lot more jackholes in WoW than I did in EQ. Though in EQ we did have this guy named Kreo...do you remember Kreo, Cam?
WoW just needs more time.
And loot rules that apply to groundspawns.
LOL I remember Clubber from Mith Marr too.
Originally Posted by Sehra
Haha, Kreo the level 53 paladin who would /OOC for Level 60+ to go on his pick up raids? That guy was a piece of work![]()
Currently taking a long break from Graffe.com
I think its simply too early to develop enough of a social structure to have a quickly disseminating reputation system. For the most part people are still leveling up and the low level environment is so fluid that very little personal interaction is affroded beyond your close knit group of friends.
Give it about a month before that sort of stuff kicks in. Once people have been at the level cap for a while and are beginning to but into the same retards over and over again.
There are a few people on my server that are starting to gain a really poor reputation. Very few ninja-looters...but alot of assholes and poor-players.
"And then the tauren said, '13 inches!'"
Caretaker Alen
Kilguren Frosteyes
60th Priest on Silver Hand
Bringers of Light
Kilguren Duskeyes
32nd Paladin on Durotan
SamuraiMonkey DeathSquad
The lack of same level reputation and name recognition is part of the drawbacks of such fast levelling. I did a Maraudon run two weeks ago with two paladins and two rogues (as my mage). I was 52; now I'm 54. The other four people are 57+.
This was true even in EQ.....people didnt really develop reputations untill they hit 50 (or 60, 65, 70....etc)Originally Posted by Mileron
"And then the tauren said, '13 inches!'"
Caretaker Alen
Kilguren Frosteyes
60th Priest on Silver Hand
Bringers of Light
Kilguren Duskeyes
32nd Paladin on Durotan
SamuraiMonkey DeathSquad
The classic eq community I look back on and remember didn't seem to really gel untill mid kunark.
“Be who you are and say what you feel because those who mind don't matter and those who matter don't mind.” - Dr. Seuss
I'd say there's definitely a sense of reputation in WoW. At 60, at least. Shattered Hand is a heavy populated server with a lot of 60s and alot of big guilds. I know there's times in PvP fights where you end up targetting someone first due to their reputation.
Also, this one guy named Stronghorn ninja-looted an Azuregos kill. From that point forward on SH, the term "ninja looting" was replaced with "stronghorned".
I have to agree with no sense of reputation, but based on some of the early EQ players -- like Myngil's comment -- it could just be something that is developed later on. (From what I recall, I didn't start playing until after the Velious expansion so I don't know what the game was like in the beginning.)
Interesting, I have felt a sense of community on EQ2 from day one. Then again, I play on test and we kind of know everyone anyway.Originally Posted by Beli Flinthammer
If WOW gets tougher, these things will begin to matter more.
It is developing quite nicely. Reputations, recognition and charismatic spokesman evolving. Of course in WoW it pretty much happens at the higher levels, but then those levels are reasonably achievable. It also seems much better on the horde side of proudmoore, being the "underdog" is not bad for social cohesion.
Heck, we even have a "hordehelp" channel to assist new horde and other efforts to encourage alliance defectors. I don't remember anything as organised as that in EQ.
Heh, from what I gather about the game, it sounds like EQ2 is very reliant on grouping in order to advance. It makes sense that a strong community would arise from this. WoW, while it's a soloer's dream, does have the drawback of people not needing groups and thus being able to grief to their heart's content. There's a thread on the official boards about this level 60 dwarven priest going on raids specifically to ninja loot. He even posts screenshots of his ninjaloots, but the community is oblivious and he repeatedly gets away with it. If his reputation catches up to him, it would not be hard for him to level up a new character and start the whole thing over until people finally wise up and band together as a community.Originally Posted by jaly
Welcome to the WoW forum, btw!![]()
I can't speak for Silver Hand at large, obviously, but the role-playing community there is extremely cliquey, as role-players tend to be, unfortunately. Basically, if you want to be friends with one group of people, you can’t be friendly with another, and one’s reputation is earned by who he or she hangs out with. It’s bizarre.
That's one of the things I miss from UO -- my shard (server) there was very small, and it had an everybody-knows-everybody feeling to it. Of course, everyone was still far from friends with one another, but in WoW, the vast majority of people are complete strangers to me.
Last edited by Matthias; May 11th, 2005 at 03:06 PM.
Originally Posted by Destruktis
There is very little sense of community on Argent Dawn because it takes so little time to level that there are new people level 60 all the time. Also, there are tons of people quitting.
Ineluctable modality of the visible
Yeah, but going hours on end LFG was one of the main reasons I left EQ.Originally posted by Destruktis
Maybe EQ forcing us to group added a lot to the social structure of the game.
I think reputations are being made in WoW. Remember, WoW has only been live for around 7 months. As it evolves and people come and go, you will see more people you recognize, and along with that - love or hate.
I love the fact I can solo most anywhere I go in WoW. But I also like the fact I can usually pretty easily get a group and do a quest or an instance. Just my 2cp![]()
I think a big difference can be seen on a large server versus a small one. Even at my level (43 and counting) I already know most of the other people who are my level range and play on my normal time windows. Even when I take random pickup groups they almost always have at least one other member that I've grouped with before. I was diappointed by the lack of community that I felt when I first started the game but it seems to be growing as I level up on a low population server. I have a few friends that play on the larger servers and it seems like most of them know their regular xp group and then nobody else.
One other thing that I've noticed is that there seems to be more solidarity on the side of the horde than the alliance. This may not be accurate however since I only have a couple friends that play any alliance characters, but they just do not seem to be having the good time that the rest of us are having.
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