Oh, piffle, it's not that bad at all, especially since wizard ports (for those friends of dark elves) take you right into the dark elf newbie zone.Originally Posted by Delores Mulva
Just off the top of my head:
Nek Forest - Level 1-5
East Freeport - Level 1-5
West Freeport - Level 1-5
East Commonlands - Level 6-10
Lavastorm - Level 11-15, pockets of higher level content near Solusek's Eye
Najena - Level 16-20
Solusek A - Level 20-25
Solusek B - Level 26-30
Solusek C - Level 30-35
Temple of Solusek Ro - Quests from level 16-40
West Commonlands - Level 11-15
Northern Desert of Ro - Level 6-10
Oasis of Marr - Level 11-15
Southern Ro - Level 6-10
Innothule Swamp - Level 1-5
Ferrott - Level 1-5
Kithicor Forest - Level 16-20 (Day)
Kithicor Forest - Level 36-40 (Night)
Misty Thicket - Level 1-5 (near Rivervale)
Misty Thicket - Level 6-10 (beyond the wall)
Runnyeye - Level 11-15 (top level)
Runnyeye - Level 21-25 (middle level)
Runnyeye - Level 26-30 (bottom level)
Gorge of King Xorbb - Level 16-20
Upper Guk - Level 16-25
Temple of Cazic Thule - Level 26-35
Lower Guk - Level 36-45
And just to fill in more of Antonica, since I've gone this far.
Highpass - Level 21-25
Paw - Level 31-35
South Karana - Level 26-30
East Karana - Level 21- 25
North Karana - Level 16-20
West Karana - Level 11-20
Qeynos Hills - Level 6-10
North Qeynos - Level 1-5
Qeynos Sewers - Level 11-15
Blackburrow - Level 11-15
Everfrost - Level 1-10
Permafrost - Level 36-40
That other druid zone I can't remember the name of - Level 41-45
(Obviously, this is just a quick and dirty edition of this. It'd probably be possible to make most of this adhere a little more closely to current levels and make the transition smoother with a little work.)
So, your troll and ogre buddies want to come to Neriak, the hub of evil civilization, along with your human buddies serving the Dismal Rage. They need to get to level 5, pick their way carefully through a level 6-10 zone. At this point, humans are back in a newbie zone they're safe in. Ogres and trolls need to run through a level 11-15 zone, and then they're back in a lower level zone, followed by a newbie zone. Not insurmountable obstacles at all, as any night elf who's run through the Wetlands at level 5 can tell you.
Of course, just because you're revamping zones doesn't mean you don't add things as well. Tunnels from Ak'Anon to Kaladim, and a dark elf secret underground highway that has an opening near the Innothule zoneline in the Southern Desert of Ro that lets you out in the NRo/EC tunnel. It's guarded at both ends by actual impressive dark elf guards (think city guards) or it may even be a magic portal that only opens for worshippers of Innothule, Cazic-Thule or Bertox.
It's not that hard. It just requires will, and a willingness to meaningfully revamp enough unused zones that there's a cumulative effect, instead of just waving a magic wand over one zone and thinking that a revised Temple of Cazic-Thule will make enough difference on its own.
I disagree. People in real life trade disposable income for conveniences all the time -- people do it in WoW as well for bank slots, flights and teleport reagents. (And, some would argue, enchantments.)Originally Posted by Delores Mulva
EQ could have charged to open the mailboxes or charged a baseline rent. UO didn't melt down because people have to pay rent on their houses.
The only real expense to take money out of the hands of the wealthy in EQ1 is the one-time expense of nice horses, and the nicest horses in the game are dropped anyway. Recurring costs in return for luxuries are needed. And WoW will have this same problem sooner rather than later -- hopefully player and guild housing aren't too far off. Hopefully early 2006 at worst.


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