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Thread: Spell Comparisons

  1. #1

    Spell Comparisons - Can anyone explain?

    Greetings, Friends!

    I am just about to hit 33.6, and was trying to figure out - what is the difference between Surge of Flames and Intromission, with respect to providing mana to the healer (or whomever), and the spells in general? Is it just two of the same things with different timers?

    At the same time, I recently received the Intensify spell, and upgraded it to App 4 (as you all know *most* of our spells post 30 cannot be found for sale at any price at the Adept 1+ levels) ... and what is confusing to me is that it appears to be an upgrade to Amplification (which I have Adept 1 for). However, Amp is still yellow, while Intensify is orange. They overwrite each other, and what is oddest of all, the Power stats are higher for Amp than for Intensify... what is the story here?

    Finally, I have recently received (and upgraded to App 4) the Tether spell, whereas I still have the Adept 1 version of Frozen Manacles, now blue to me... what do I use to root?

    Thanks,
    Twilshar
    Wizard
    Explorers of Legend - Patron / Site Maintainer
    Najena Server
    Last edited by ogiers; February 7th, 2005 at 05:49 AM. Reason: Better title to obtain feedback

  2. #2
    However, Amp is still yellow, while Intensify is orange. They overwrite each other, and what is oddest of all, the Power stats are higher for Amp than for Intensify... what is the story here?
    Clan Whitestorm lists Amp at 24 which means a 120 skill to use and would presumably be Mastered at 145 skill and would con blue starting at 29.2, since you're at 167 skill I would think that Amp would be green. Either the listed spell level is incorrect or Amp's Mastery skill level is far higher than the required skill level and would likely be an error.

    The con of armor has been confirmed to make no difference (Moorgard's old statement about grey armor not giving protection has been retracted), the con of spells has had varying reports on effectiveness. Regardless of the con of a spell though if one spell works better than another you should use the better spell. Orange and Yellow cons indicate that the spell will improve as you level so check back and see if Amp still gives more power than Intensify at 34 and so on. You might also want to check with melee when in groups as to which spell provides more benefit.

    what is the difference between Surge of Flames and Intromission, with respect to providing mana
    Spells have a lot of variables in EQ2, best bet is to test it live and find out how much power each spell provides the target. Every level or 3 retest if you are concerned enough to take the time to check the current stats.

    Finally, I have recently received (and upgraded to App 4) the Tether spell, whereas I still have the Adept 1 version of Frozen Manacles, now blue to me... what do I use to root?
    If I've learned nothing else from this site, I know that some people will claim that one root is best in all situations, some people will claim that different roots are best based on the situation and some people will claim that all roots are the same. Gay marriage debates will come to a satisfactory conclusion for all parties before the same happens for debates about root.

  3. #3
    Formerly: ZedofFennin
    Ancient Arcanist



    Join Date
    May 2004
    Posts
    17,441
    Ogiers,

    I Personally at level 34 am using frozen manacles and amp [more often] because I have adept 1 for both. Depending on the situationthough, I'll sometimes use frozen first, and then apply tether, since it has a snare component to it once the root is broken.

    As for intro and surge I'm using them both at app 2 lol. I can't even find them for sale on my server at app3 much less 4 or adept 1. The only notable difference between these two spells is that surge of flames stuns the wizard after it's cast... *cough* Or at least it used to....

    ZZ

  4. #4
    Well you will get the message sometimes that this spell is to weak or too powerful for your target so that would be a reason to use the higher version down the line. Also I know thats what Moor said about armor cons but I'm of the mind that it does have an effect based on the corresponding con color of the monsters you are fighting. Before you ask no I don't have any data to back this up, its just my personal feeling on the matter.

  5. #5
    Quote Originally Posted by ZedofFennin
    only notable difference between these two spells is that surge of flames stuns the wizard after it's cast... *cough* Or at least it used to....

    ZZ
    The first rule of wizards club is, you don't talk about teh stuns.

  6. #6
    Formerly: ZedofFennin
    Ancient Arcanist



    Join Date
    May 2004
    Posts
    17,441
    whoops hehe guess I was a





    sorries hehe

    ZZ

  7. #7
    My experience is this:

    Intromission is faster casting but gives the target less power. Surge of flames is a bit slower to refresh but provides more power. Usually if I'm 'dumping' someone I'm doing it because the group is at risk and I'll use the faster casting Intromission first and follow up with Surge of Flames. It's hard to quantify how much power the user receives as everyones power pools are different sizes, but generally, I can give about 3/4 of a bubble with those 2 spells at app4.

  8. #8
    It's hard to quantify how much power the user receives as everyones power pools are different sizes
    It's really easy to quantify, have someone at low power engage a grey mob to factor out most power regen, throw in a /stopdrink as well.

    Have them open the persona window and report how much power they gain from the spell.

    A number of people have 2 computers running EQ2 in the same room making this test even easier, I do at times but have no characters with the spells.

  9. #9
    Intromission is a fast spell that takes your life and turns it into power for the target, provides less mana than surge of flames. Surge of flames is liek our harvest spells in that it takes a little longer to cast, and has a stun component

    when I'm pumping mana I'll go intomission then surge of flames on the target
    Xyldarran Vextyrrian, wizard, sage.
    Member, Static
    Mistmoore server

    Generally speaking, wizards and warlocks are intended to have the highest overall damage output,
    - Moorgard on the EQ2 forums

  10. #10
    Quote Originally Posted by ZedofFennin
    sorries hehe

    ZZ
    See whats you did!!!!

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