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Bad at Quadding
I know I will be flamed for this badly, but, I SUCK at Quadding. I mean I am horrible.
I always get groups easily, we go to HS, Acrylia, Chardok, etc., so I never really learned to quad. A wizard took some time to teach me, but the first time, I died because I snared myself. Then I killed myself with my own AE /em sigh.
I kept trying, over and over, using the Staff of Temperate Flux, but the part I am the worst at is gathering the mobs into a tight circle for snaring. By the time I click the third mob, the first one is pecking me to death, or a druid has kited some drake onto me.
It is embarrassing.
I am a wizzie, and I am supposed to be able to do this, but I am just not good at it.
I read in a post that from 50 to 60 is quadding, well, I am 55, and if I gotta quadd to 60, from here on, with my history, I will de-level faster than a rock falls.
I am fortunate, I have good friends and a great guild that is easy to group in. I am saying this for other wizards, who are not experts at quadding who may be afraid to speak up. I may be the only - dumb wizard of quadding, but I will go on.
If there are others I would like to know, I feel like I am the backwards wizzie on my server.
peace
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I can't help but notice from your magelo profile that you didn't list your JBoots. I mean you do have them, don't you? If not, that might be a lot of the problems. To kite effectively, you need to be able to outrun the mobs consistently. If you can't out run them, you can't wrap them, if you can't wrap them, you can't package and snare, and it all goes down hill from there.
Even TBoots or even sow potions are better than nothing.
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I too was unable to quad for the longest time. I never got a sotf, I never got JBoots. still don't have either. I buy SOW potions. I pull using atol's. I personally think it's nuts to pull with anything else. You pull with snare, run to the next, do the same. Get them gathered together. Then snare again. Then use piller of frost/piller of lightning several times. wacth them fall. always keep gate up in case it goes bad.
Yes, it's very frustrating to be told "the best XP is quadding" when you can't do it. I wish you luck!
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I didn't learn to do this till post-50 myself; I didn't have the runes/research skill to make the appropriate spells, so I couldn't till I got the mob-dropped quadding spells at 51? was it?.. Anyway I'm still not all that good at it.. but I pull with Atol's, go get more till I have 4, or none left to pull, then I run around 'em to wrap 'em, refresh Atol's on all at once at this point, and then start cooking 'em.
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I didn't learn to do this till post-50 myself; I didn't have the runes/research skill to make the appropriate spells, so I couldn't till I got the mob-dropped quadding spells at 51? was it?.. Anyway I'm still not all that good at it.. but I pull with Atol's, go get more till I have 4, or none left to pull, then I run around 'em to wrap 'em, refresh Atol's on all at once at this point, and then start cooking 'em.
Oh, yea.. if you're over 51, you can get Runspeed 3, that's nearly as fast as my J boots.
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No, I do not have JBoots, I have tons of SOW potions. Was in Howling Stones with a friends last night, in 5.5 hours got 5 blues. I mean, can quadding even compare?
But, I will continue to try, as I also make my cleric to be onsite for a rez ROFL.
Thanks
Peace
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At 55, each quad can yield half a blue (2%). Its a rough number without consideration of many factors, but let's run with it.
Let's say 1 quad per 15 minutes (5 minutes quadding, 10 minutes med time). That's 2 blues an hour. 5.5 hours? You do the math. Even if we are conservative, say, 1 blue an hour, quadding is at least as efficient as what you did in HS, no?
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I too waited til lvl 51 til I began to quad kite, and let me tell you the exp we used to get was phenomenal ! I started in TD doin raptors at lvl 53 and was getting over half a blue per quad. With yesterday's patch however, those days are over. I will miss my raptors because I spent 1 year, 7 lvls, and 16 AAs there. Now the exp is at half, and I will be forced to look for groups again, or pull out my 57 chanter and discard my 60 wiz, what a shame.
If anyone knows of a another good exp place to quad kite, I would sure like to know it, and some details so I can get started. Before the patch it was hard to find raptors open anymore, and now they are half the exp they once were. I would like some help with info if anyone has some )
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Well I'm 60... with epic and a couple of AAs but i Suck at kiting... let alone quad. Hell i haven't quaded my entire role as a wiz... finding a way to learn these days. Since RL has a tight schedule, finding a guildie who is awake when i log on is very slim... any1 know a easy quaddable mob to start learning quadding skills? thanks.
http://www.geocities.com/enoah35/CGs/EnoahCG.jpg
' Humans fear what they don't understand, and they detest what they fear '
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Thankfully they fixed low-blue xp to give full amounts again, so quadding is worthwhile, I dinged 56 this weekend doing it.
Quadding is definately an aquired skill. its a difficult dance of death with the mobs, and there's always the chance that it will go terribly wrong that keeps things interesting. If you really want to learn how to quad, don't do it with creatures that give you xp. head to someplace with fairly easy mobs, like greater divide (wolves) IceClad (wolves) or pretty much anywhere with mobs in the mid 30s. get your sow and levitate up, then flux four mobs. run them around until their in a tight group, then run out to max range and snare them. The trick with rounding them up is a) NEVER STOP MOVING and b) practice practice practice. you really just have to get a feel for how fast they chase you and how wide you need to make your circles. after you have them bunched and snared, burning them down is cake.
Trying this a few times on nice, safe mobs will give you a sense of the distances you need to to keep and more cofidence in your rounding up ability. once you've got it down, try some wyverns. (get on at non-peak hours) and also make sure you're not KOS to dragons. if you arne't on dragon faction, try something else, 'cause CS is a hell of alot harder to hunt if everything tries to kill you on site.
Waiting til 55 to learn quadding is nuts in my opinion. nothing that I've seen so far matches the xp gain from quadding, and I'm including the two fairly lame AoE groups I've been in and the new xp patch in that statement. a full blue every 45 is about average I'd say, and on a good day its more like 1 blue every half an hour, even in the high 50s. If you really don't want to spend that much time alone, and you can get groups, more power to ya, but I don't have that much time to sit around, when I could be leveling!
-Chiriko
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Quad kiting a snap!
OK heres the deal. you dont have Jboots but you do have the temp. flux. follow along. (if any one has any say orther wise please post it, i would like to know as well) This is how i do it, self tought. (you may want to try green bears in WC for practice.)
1. get SOW up, all buffs (self) you can have.
2. locate an already close group of mobs.
3. You can run and click the flux for effect (09/05/02) up to 4 (I would suggest only 2 till you get better)
4. run them to a "safe zone" and circle around untill their in AE snare range, and get far in front of them- snare!
5. Nuke with your best AE spell.
6. Nuke with your best AE spell.
7. learn to judge your snare time, you may need to reaply the snare.
8. Nuke with your best AE spell........
9. loot mobs.
** note** AE snare will snare you if the mobs are close to you when the spell goes off. this is a problem. I dont use this method my self now due to that. my method changes with each situation. This is a basic senerio method, I suggest this first so you can learn your self through trial by fire. You dont really learn untill you've been tested, and burned. you will learn to Judge the situation, and that comes with experiance, I cant teach that. I suggest bears or even dervs in WC for practice. When you can kill 4 dervs regularly, then you can try some low blues. To be fair, use a low lvl spell on the derves. so you get a feel for your snare duration, and how many times you need to cast, how to cast, ect...
Lethaldose 40th wizard
Innoruuk
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Re: Quad kiting a snap!
If you have flux staff, then once you have 4 mobs rounded up and packed together, run in a straight line as fast and as far as you can avoiding potential adds. Running over the water (with lev up) helps, since you get a bigger speed advantage (just dont try to snare while the mobs are still in the water, cos you wont be able to).
Spam the flux staff every once in a while until you get out of range message. Check that there are no mobs (aggroed or otherwise) close to you. Stop, turn quickly (45 degrees or so is plenty, to tell the server that you've *really* stopped running) then cast AoE snare (keep hittting it, if you need to, if still out of range).
With the resist changes patch, I've not had a snare resisted, but should this happen ...well, there are a number of ways of dealing with it...my preferred method atm is to target mob(s) that are still unsnared, round them up if necessary, and repeat the run-and-snare step above. Now, you'll want to round up the two sets of snared mobs, so stand between them and as they slowly get closer to you, back away until, until they're close enough that you can run circles round them to pack them, then re-apply snare.
Once snared, nuke with highest suitable pillar spell until dead.
When you get the hang of it, how fast the mobs run etc, you will be able reduce the distance you need to get ahead before snaring, without still snaring yourself.
Unless you're stuck using a low level spell compared to the mobs you're facing, or you're having to med-kite, or you had resists on the first snares, you *shouldnt* need to re-apply the snare mid-kite. But, if in doubt, time it (2 mins BoF, 2.5 mins Atols) and/or play it safe till you get the hang of it.
If you're quadding somewhere new, I thoroughly recommend sitting around invis for a while, watching what mobs path where, looking for potential safe spots etc.
Hope that helps.
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Re: Quad kiting a snap!
I think that pulling with snare A.) Eats up mana unneccesarily B.) Eats up time because it take longer to get them packed nicely. I alwasy pull with the staff, but that's just me.
If you are worried about your snare wearing off, then set up a hotkey to cast it and have a /pause in there of an appropriate length and a /say I pity the fool that don't refresh Atol's. or something like that. That should help out on that side.
Mistress Gariel Halliwell
Sorcerer of The Hand, Xev
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Re: Quad kiting a snap!
WOW
You know, I had expected flames, not such support. You all have been great.
The idea of lower mobs was something I was always thinking of, like an open zone - South Karana Aviaks or Gnolls, but your suggestions are perfect.
I will try tonight, after I do my Veracity earring Quest - wish me luck - gonna try for earring number 3.
BTW, in Maiden's, I saw that Toiler's are good xp. WHEN I master this, how many Toiler's do you usually take per kite at level 56?
Peace
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Re: Quad kiting a snap!
Heh, toilers are a tough quad, I wouldn't recommed jumping right into them. once you get the hang of quadding greenies, go to CS sometime off-peak and quad some Wyverns. they're extremely easy to quad and will still give fairly decent xp at 56. once you've done a dozen or so kites of wyverns and you've got it down to a science, head out to TD and quad raptors. Raptors are alot easier to quad than toilers, pretty damn good xp, but a step up from Wyverns. they have wide agro radiuses so you'll need to practice figuring out how to quad around mob agro and in tight spaces. its easy once you get the hang of it. By the time you've mastered and got sick of quadding raptors, you should be at least 57/58, at which point toilers should be cake. at 55 I was *just* barely able finish a quad of toilers. By 57 you should have plenty of mana, hopefully enough to deal with at least one add. Adds are the real problem with toilers.. they have a wide agro radius and they wander like crazy, so keep a sharp eye out for wanderers.
good luck!
-Chiriko
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Re: Quad kiting a snap!
Just to add a tidbit.
Level appropriate wizards would have a lot of problems quadding gnolls in South Karana. They are extremely high MR and resist 4 out of 5 snares (that was before the big patch, not sure about it now). I had to kite singles at full speed.
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Re: Quad kiting a snap!
Ok, will do, and let ya know!!
Thanks
peace
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Re: Quad kiting a snap!
start with the full speed pulling. You can try low greens like gorge hounds or beetles in the karana's. Beetles first because they do not run very fast. then Hounds or other fast running creatures. Use those to get a feeling about grouping and snaring groups.
Next would be ulthorks. hardly any xp, but they are social and here you learn to deal with adds.
Specters are a way to learn to deal with range casters, tese are mobs that start casting when they come within a certain range, This is to learn how to keep your distance.
Wyverns are the first mob's where you learn to deal with Druids and other wizards training you and stealing from you.
Raptors is where you learn large aggro range quads and tight area quads.
Sun Revenants you learn casters and High Magic resist mobs
Toilers are fun, but once you can handle those it will be hard to find the real hard quads. Sentient suits are a hard quad because you need to keep them real close together on a tree infested bumpy terrain with all kinds of adds between 3 camps of KoS mobs. Too bad Suit xp is hardly worth it.
Geonids is quadding in caves where you need to keep your quad away from sharp corners and walls or they warp on top of you.
Dragon Necropolis, Phase spider quads is all about getting them snared and grouped together without once getting hit or triggering a Dragon construct trap.
Mindwurm quads are all about getting lucky enough to have only 4 of those, and having to med inbetween while timing Atols.
Iceburrower Quads are all about full speed quadding with a partner that knows exactly what is going on, where one of you Absconds, meds up and takes over the moment the other absconds. a Range III item and a mage ring are very handy here.
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Re: Quad kiting a snap!
Branaman Starbinder, an excellent list. That along with Chiriko's and other's advice I will and have followed.
Tried some simple quadding last night in WC, bears and such. Had Manaskin up, etc. It was fun!!
1.) SOW'd, and leved. I clicked a bear.
2.) I would click another bear but sometimes I would get "a bear has tried to maul you..." meaning I am standing still too long. Maybe because it was a bear, but I have not gotten down the target next mob-click and move part.
3.) Then run, I was running in a circle as advised, but could never tell how far the mob was away from me. Forgot to stop and try using the staff...so I simply stopped and turned. If all bunched up, I would then run in a straight line.
4.) Got some distance again, turned and had macro to cast Atol's until it took.
5.) After I saw all snared, started getting some distance again, and then stopped, turned and cast Pillar of Frost.
So, it was fun for the first time I can recall, since I had try to learn at level 52 on Wyverns, now I know that was a BAD move.
But, still not the best at the click target with staff, and move....they still get too close.
Will take advise tonight.
Thanks all!!
Peace
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Re: Quad kiting a snap!
Well, here's your first problem.. you're stopping in order to click your flux staff, which you don'tneed to do. the flux staff is all about the click while you're moving. you don't have to be able to see things to click them, so just target them, and click as you run past. also, since you should have sow or jboots while quadding, you should be able to run backwards and still at least hold even with your distance from them. you really should never be stopping moving unless you're casting or you've gotten so far away from them that you're in danger of losing agro.
-Chiriko