Originally Posted by Zruu
Or, if you want the real answer, OSI/EA agreed to make a token payment to a computer museum and then amended their EULA to say that they couldn't and wouldn't guarentee uptime. Bunboy and his crack team of ambulance chasers didn't get a single dollar for themselves.
The actual reason for the lawsuit was that OSI/EA (originally) advertised UO as '24/7 gameplay' or similar, thereby leaving themselves wide open when they did their (daily, multi-hour with rollbacks) server maintenance. The changed EULA (which pretty much all other MMOG EULA's are based on, to a greater or lesser extent) added said clause about not being able to guarentee access to servers all the time.
Also?
Free tip: When you start threatening class action lawsuits over downtime in a MMOG, that's when the last, tattered remnents of your dignity go flapping away out of the window. Just FYI. :evil: