Melee Wizardry with a Wand of Temporal Power
A wizard who melees doing more damage than a wizard who meditates? You are crazy!
The commonly held belief on wizards in melee suggests that the wizard who melees is overall less effective than a wizard who does not. However, with the advent of high damage processes, particularly that of the Wand of Temporal power, this belief can be proven false in a variety of situations.
As a thought experiment, picture a wizard with a Wand of Temporal Power which chooses to melee instead of meditate.
We know that the process rate on a Wand of Temporal Power averages at 1 proc per 30 seconds. We also know that we gain 22 mana a tick for NOT meleeing, or 110 mana per 30 seconds. So what we have is a comparison of gains - 750 damage or 110 mana. Turn this into an equivalent nuke: 750 damage FOR 110 mana -- or 6.818 damage per mana.
On the other side of the equation we have Strike of Solusek, with Wrath of Ro, and Inferno of Sol. Using the average damage and average mana, this nuke is 3233 damage for 422 mana -- or 7.66 damage per mana.
At this point, it becomes obvious that the wizard who is meleeing is losing some amount of damage per minute. This number works out to be 92.6 damage per 30 seconds. However, LDoN offers a complexity to this problem: 150 damage process augmentations.
A Wand of Temporal Power with a Rujarkan Venom augmentation will process 2 times per 30 seconds on average -- once for 750 and once for 150. Using the same logic as previously, this becomes 900 damage for 110 mana, or 8.18 damage per mana.
So a wizard with an augmented Wand of Temporal Power actually gains more damage over time by meleeing instead of meditating (57.4 damage per 30 seconds in fact).
Turning the gains into "DPS" you find that the wizard who melees instead of meditates gains 1.91 dps over the wizard who meditates instead of melees.
Its a crazy world.